PKHeX/PKHeX.Core/Saves/Substructures/Gen4
Kurt 82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
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Ranch Add Toys from the My Pokémon Ranch Platinum Update (#3766) 2023-02-05 11:47:35 -08:00
Dendou4.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Hall4.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
HoneyTreeValue.cs Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
Poffin4.cs Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
PoffinCase4.cs Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
PoffinFlavor4.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
PokegearNumber.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
Roamer4.cs Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
SAV4BlockDetection.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
Seal4.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00