PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic5N.cs
Kurt 7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00

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1.4 KiB
C#

namespace PKHeX.Core
{
internal sealed class EncounterStatic5N : EncounterStatic5
{
public readonly uint PID;
public override Shiny Shiny { get; set; } = Shiny.FixedValue;
public const bool NSparkle = true;
internal EncounterStatic5N(uint pid) => PID = pid;
protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
{
int gender = criteria.GetGender(PKX.GetGenderFromPID(Species, PID), pk.PersonalInfo);
int nature = (int)Nature;
int ability = Ability;
pk.PID = PID;
pk.Gender = gender;
SetIVs(pk);
pk.Nature = nature;
pk.RefreshAbility(ability >> 1);
}
public override bool IsMatch(PKM pkm, DexLevel evo)
{
if (PID != pkm.PID)
return false;
return base.IsMatch(pkm, evo);
}
protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(sav, criteria, pk);
SetNPokemonData((PK5)pk, pk.Language);
}
private static void SetNPokemonData(PK5 pk5, int lang)
{
pk5.IV_HP = pk5.IV_ATK = pk5.IV_DEF = pk5.IV_SPA = pk5.IV_SPD = pk5.IV_SPE = 30;
pk5.NPokémon = NSparkle;
pk5.OT_Name = Legal.GetG5OT_NSparkle(lang);
pk5.TID = 00002;
pk5.SID = 00000;
}
}
}