PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt 7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
..
EncounterEvent.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
Encounters1.cs Reduce static constructor requirements 2020-09-05 13:06:08 -07:00
Encounters2.cs Reduce static constructor requirements 2020-09-05 13:06:08 -07:00
Encounters3.cs Continued refactoring 2020-09-13 14:40:10 -07:00
Encounters3Shadow.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters3Teams.cs Add ereader locks 2018-10-29 19:43:32 -07:00
Encounters4.cs Continued refactoring 2020-09-13 14:40:10 -07:00
Encounters5.cs Minor clean 2020-09-06 11:24:54 -07:00
Encounters6.cs Misc iencounterable->pkm generator fixes 2020-09-03 19:00:46 -07:00
Encounters7.cs Minor clean 2020-08-30 22:37:14 -07:00
Encounters7b.cs Minor clean 2020-08-30 16:16:22 -07:00
Encounters8.cs Minor clean 2020-09-06 11:24:54 -07:00
Encounters8Nest.cs Minor clean 2020-07-31 11:20:48 -07:00
Encounters8NestCrystal.cs 8/31 - Electric Grass 2020-08-31 18:09:15 -07:00
Encounters8NestDist.cs 8/31 - Electric Grass 2020-08-31 18:09:15 -07:00
EncountersWC3.cs Shuckle Magic Coat -> Encore 2020-07-03 10:48:31 -05:00
EncounterUtil.cs Simplify dreamworld encounter init 2020-08-30 19:51:44 -07:00