PKHeX/PKHeX.Core/Legality/RNG
Kurt 7ac5da37b3 Fix check order for Pressure/Hustle/Vital Spirit
what a silly set of conditions for it to matter -- we need to permit matching of boosted slots, then enforce that the boosting is valid for the slot, and disallow any other lead. If it couldn't be boosted, then ignore the slot.
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=288731
2024-03-12 23:33:47 -05:00
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Algorithms Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
ClassicEra Fix check order for Pressure/Hustle/Vital Spirit 2024-03-12 23:33:47 -05:00
CXD Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
Frame Use precompiled rand for honeytree rand level 2024-03-12 00:46:52 -05:00
Methods Add display of pla static encounter seeds 2024-02-23 22:37:37 -06:00
Util Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
MethodFinder.cs Handle radar slot bypassing / chain shiny 2024-03-09 18:13:09 -06:00
PIDGenerator.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
PIDIV.cs Add display of pla static encounter seeds 2024-02-23 22:37:37 -06:00
PIDType.cs Add display of pla static encounter seeds 2024-02-23 22:37:37 -06:00