PKHeX/PKHeX.Core/Legality/RNG/ClassicEra
Kurt 7ac5da37b3 Fix check order for Pressure/Hustle/Vital Spirit
what a silly set of conditions for it to matter -- we need to permit matching of boosted slots, then enforce that the boosting is valid for the slot, and disallow any other lead. If it couldn't be boosted, then ignore the slot.
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=288731
2024-03-12 23:33:47 -05:00
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Gen3 Handle radar slot bypassing / chain shiny 2024-03-09 18:13:09 -06:00
Gen4 Fix check order for Pressure/Hustle/Vital Spirit 2024-03-12 23:33:47 -05:00
ClassicEraRNG.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
LeadEncounter.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
LeadFinder.cs Handle radar slot bypassing / chain shiny 2024-03-09 18:13:09 -06:00
LeadSeed.cs Handle radar slot bypassing / chain shiny 2024-03-09 18:13:09 -06:00