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https://github.com/kwsch/PKHeX
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6ee7a8724b
* Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
48 lines
No EOL
1.7 KiB
C#
48 lines
No EOL
1.7 KiB
C#
namespace PKHeX.Core
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{
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public sealed class EncounterSlot6AO : EncounterSlot
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{
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public override int Generation => 6;
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public EncounterSlot6AO(EncounterArea6AO area, int species, int form, int min, int max, GameVersion game) : base(area)
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{
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Species = species;
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Form = form;
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LevelMin = min;
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LevelMax = max;
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Version = game;
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}
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public bool Pressure { get; set; }
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public bool DexNav { get; set; }
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public bool WhiteFlute { get; set; }
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public bool BlackFlute { get; set; }
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public bool CanDexNav => Area.Type != SlotType.Rock_Smash;
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protected override void SetFormatSpecificData(PKM pk)
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{
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var pk6 = (PK6)pk;
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if (CanDexNav)
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{
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var eggMoves = MoveEgg.GetEggMoves(pk, Species, Form, Version);
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if (eggMoves.Length > 0)
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pk6.RelearnMove1 = eggMoves[Util.Rand.Next(eggMoves.Length)];
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}
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pk6.SetRandomMemory6();
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}
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public override string GetConditionString(out bool valid)
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{
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valid = true;
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if (WhiteFlute) // Decreased Level Encounters
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return Pressure ? LegalityCheckStrings.LEncConditionWhiteLead : LegalityCheckStrings.LEncConditionWhite;
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if (BlackFlute) // Increased Level Encounters
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return Pressure ? LegalityCheckStrings.LEncConditionBlackLead : LegalityCheckStrings.LEncConditionBlack;
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if (DexNav)
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return LegalityCheckStrings.LEncConditionDexNav;
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return Pressure ? LegalityCheckStrings.LEncConditionLead : LegalityCheckStrings.LEncCondition;
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}
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}
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} |