mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 22:40:22 +00:00
6ee7a8724b
* Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
134 lines
4.4 KiB
C#
134 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.GSC"/> encounter area
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/// </summary>
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public sealed class EncounterArea2 : EncounterArea
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{
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private static readonly byte[] BCC_SlotRates = { 20, 20, 10, 10, 05, 05, 10, 10, 05, 05 };
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private static readonly byte[] RatesGrass = { 30, 30, 20, 10, 5, 4, 1 };
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private static readonly byte[] RatesSurf = { 60, 30, 10 };
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internal readonly EncounterTime Time;
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public readonly int Rate;
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public readonly IReadOnlyList<byte> Rates;
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public static EncounterArea2[] GetAreas(byte[][] input, GameVersion game)
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{
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var result = new EncounterArea2[input.Length];
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for (int i = 0; i < input.Length; i++)
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result[i] = new EncounterArea2(input[i], game);
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return result;
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}
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private EncounterArea2(byte[] data, GameVersion game)
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{
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Location = data[0];
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Time = (EncounterTime)data[1];
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var type = Type = (SlotType)data[2];
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var rate = data[3];
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if (type > SlotType.Surf) // Not Grass/Surf
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{
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const int size = 5;
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int count = (data.Length - 4) / size;
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var rates = new byte[count];
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for (int i = 0; i < rates.Length; i++)
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rates[i] = data[4 + i];
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Rates = rates;
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Slots = ReadSlots(data, count, 4 + count, game);
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}
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else
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{
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Rate = rate;
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const int size = 4;
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int count = (data.Length - 4) / size;
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Rates = type == SlotType.BugContest ? BCC_SlotRates : (type == SlotType.Grass) ? RatesGrass : RatesSurf;
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Slots = ReadSlots(data, count, 4, game);
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}
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}
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private EncounterSlot2[] ReadSlots(byte[] data, int count, int start, GameVersion game)
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{
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var slots = new EncounterSlot2[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = start + (4 * i);
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int species = data[offset + 0];
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int slotNum = data[offset + 1];
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int min = data[offset + 2];
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int max = data[offset + 3];
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slots[i] = new EncounterSlot2(this, species, min, max, slotNum, game);
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}
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return slots;
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}
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
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{
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if (!(pkm is PK2 pk2) || pk2.CaughtData == 0)
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return GetSlotsFuzzy(chain);
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if (pk2.Met_Location != Location)
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return Array.Empty<EncounterSlot>();
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return GetSlotsSpecificLevelTime(chain, pk2.Met_TimeOfDay, pk2.Met_Level);
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}
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private IEnumerable<EncounterSlot> GetSlotsSpecificLevelTime(IReadOnlyList<EvoCriteria> chain, int time, int lvl)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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{
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if (slot.Species != (int)Species.Unown || evo.Form >= 26) // Don't yield !? forms
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break;
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}
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if (!slot.IsLevelWithinRange(lvl))
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break;
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if (!Time.Contains(time))
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break;
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yield return slot;
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break;
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}
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}
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}
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private IEnumerable<EncounterSlot> GetSlotsFuzzy(IReadOnlyList<EvoCriteria> chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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{
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if (slot.Species != (int) Species.Unown || evo.Form >= 26) // Don't yield !? forms
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break;
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}
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if (slot.LevelMin > evo.Level)
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break;
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yield return slot;
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break;
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}
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}
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}
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}
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}
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