mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 22:40:22 +00:00
3a251d6b47
Items, translations and some bug fixes.
261 lines
No EOL
6.9 KiB
Text
261 lines
No EOL
6.9 KiB
Text
! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! Make sure that each edit has a ' = ' between Control name and new Text!
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! For the Menu Bar, separate the DropDown Item names with ' ; '
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!
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! Form1
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- Change stuff below this line, not above.
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----------------Overall PKX Interface------------------
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Menu_File = File ; Open... ; Save as... ; Exit
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Menu_Tools = Tools ; Toggle Box Interface ; Load/Dump Boxes ; Box Data Report ; Code Generator
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Menu_Options = Options ; Language ; About PKHeX
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--------------------Main Tab Data----------------------
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Tab_Main = Haupt
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Label_PID = PID:
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BTN_RerollPID = Neu
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Label_Species = Pokémon:
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CHK_Nicknamed = Spitzname:
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Label_EXP = EXP:
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Label_CurLevel = Level:
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Label_Nature = Wesen:
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Label_HeldItem = Item:
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Label_Friendship = Freundschaft:
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Label_Form = Form:
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Label_Ability = Fähigkeit:
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Label_Language = Sprache:
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CHK_IsEgg = Ist Ei
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CHK_Infected = Infiziert
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CHK_Cured = Geheilt
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Label_PKRS = PkRs:
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Label_PKRSdays = d:
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Label_Country = Land:
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Label_SubRegion = Unterregion:
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Label_3DSRegion = 3DS Region:
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---------------------Met Tab Data-----------------------
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Tab_Met = Traf
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Label_OriginGame = Herkunftsspiel:
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Label_MetLocation = Fundort:
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Label_Ball = Ball:
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Label_MetLevel = Trefflevel:
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Label_MetDate = Treffdatum:
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Label_EncounterType = Begegnung:
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CHK_Fateful = Schicksalshafte Begeg.
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Als Ei
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GB_EggConditions = Ei-Treff-Bedingungen
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Label_EggLocation = Fundort:
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Label_EggDate = Datum:
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--------------------Stats Tab Data----------------------
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Tab_Stats = Werte
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Label_IVs = DVs
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Label_EVs = EVs
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Label_Stats = Werte
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Label_HP = KP:
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Label_ATK = Atk:
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Label_DEF = Def:
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Label_SPA = SpA:
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Label_SPD = SpD:
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Label_SPE = Init:
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Label_Total = Gesamt:
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Label_HiddenPowerPrefix = Kraftreserve Typ:
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Label_CharacteristicPrefix = Persönlichkeit:
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BTN_RandomIVs = Zufällige DVs
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BTN_RandomEVs = Zufällige EVs
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Label_ContestStats = Wettbewerbswerte
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Label_Cool = Coolness
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Label_Beauty = Schönheit
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Label_Cute = Anmut
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Label_Smart = Klugheit
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Label_Tough = Stärke
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Label_Sheen = Glanz
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Attacken
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GB_CurrentMoves = Aktuelle Attacken
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Label_CurPP = AP
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Label_PPups = AP Plus
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GB_RelearnMoves = Wiedererlente Attacken
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = OT/Etc
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GB_OT = Trainer Informationen
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Label_TID = TID:
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Label_SID = SID:
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Label_OT = OT:
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RB_OTM = M
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RB_OTF = F
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GB_nOT = Letzter (nicht OT) Handler
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Label_PrevOT = OT:
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RB_nOTM = M
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RB_nOTF = F
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GB_ExtraBytes = Extra Bytes
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GB_Markings = Markierungen
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BTN_Ribbons = Bänder/Medaillen
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BTN_History = Erinnerung/Amie
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Label_EncryptionConstant = PKX-Konstante:
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BTN_RerollEC = Neu
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-----------------Save Data Interface--------------------
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Tab_Box = Box
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Tab_PartyBattle = Team-Kampf
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Tab_Other = Andere
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Tab_Tools = Tools
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Tab_SAV = SAV
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B_OpenPokePuffs = Poké Puffs
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B_OpenItemPouch = Items
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B_OpenTrainerInfo = Trainerinfo
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B_OpenBoxLayout = Boxlayout
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B_OpenWondercards = Wunderkarte
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B_OpenBerryField = Beerenfeld
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B_OpenOPowers = O-Kräfte
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B_OpenEventFlags = Event Flags
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B_OpenPokedex = Pokédex
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--------------------Tab Internals-----------------------
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L_Party = Team:
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L_BattleBox = Kampfbox:
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GB_Daycare = Pension
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GB_GTS = GTS
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GB_Fused = Fused
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GB_SUBE = Alter Mann
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DayCare_HasEgg = Ei verfügbar
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Dieser Tab ist nur lesbar.
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B_BoxIO = Box Öffnen / Speichern
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B_JPEG = Speichere PGL .JPEG
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B_OpenHallofFame = Ruhmeshalle
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B_OUTPasserby = Passanten
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L_IntegrityCheck = Integritäscheck:
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B_VerifyCHK = Checksums
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B_VerifySHA = Hashes
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L_SAVManipulation = Spielstandmanipulation:
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B_SwitchSAV = SAV wechseln
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B_ExportSAV = SAV exportieren
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! RibbonMedal
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Alle
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BTN_None = Nichts
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BTN_Cancel = Abbrechen
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BTN_Save = Speichern
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = Häufige Bänder
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Tab_Extra = Zusatzbänder
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Tab_Medals = Trainingsmedaillen
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GB_Kalos12 = Set 12
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Kalos1a_0 = Kalos Champion
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Kalos1a_1 = Hoenn Champion
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Kalos1a_2 = Sinnoh Champion
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Kalos1a_3 = Beste Freunde
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Kalos1a_4 = Training
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Kalos1a_5 = Erfahrener Kämpfer
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Kalos1a_6 = Experten Kämpfer
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Kalos1a_7 = Fleiß
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---
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Kalos1b_0 = Wachsamkeit
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Kalos1b_1 = Schock
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Kalos1b_2 = Niederschlag
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Kalos1b_3 = Sorglosigkeit
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Kalos1b_4 = Entspannung
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Kalos1b_5 = Schlafen
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Kalos1b_6 = Lächeln
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Kalos1b_7 = Hinreißend
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---
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GB_Kalos34 = Set 2
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Kalos2a_0 = Königlich
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Kalos2a_1 = Hinreißend Königl.
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Kalos2a_2 = Künstler
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Kalos2a_3 = Fußabdruck
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Kalos2a_4 = Rekord
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Kalos2a_5 = Legende
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Kalos2a_6 = Land
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Kalos2a_7 = Nation
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---
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Kalos2b_0 = Erde
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Kalos2b_1 = Welt
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Kalos2b_2 = Klassisch
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Kalos2b_3 = Premier
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Kalos2b_4 = Geschichte
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Kalos2b_5 = Geburtstag
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Kalos2b_6 = Spezial
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Kalos2b_7 = Gedenk
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---
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GB_Extra1 = Set 3
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Extra1_0 = Wunsch
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Extra1_1 = Kampfchampion
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Extra1_2 = Regionaler Champion
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Extra1_3 = Nationaler Champion
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Extra1_4 = Weltchampion
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L_PastContest = Verg. Wettbewerbsb.:
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L_PastBattle = Verg. Kampfb.:
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------------------Super Training---------------------
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L_SuperTraining = Normales Super Training
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L_Rank1 = Rang 1
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TMedal1_3 = KP
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TMedal1_4 = Atk
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TMedal1_7 = Def
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TMedal1_2 = SpA
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TMedal1_5 = SpD
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TMedal1_6 = Init
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L_Rank2 = Rang 2
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TMedal2_1 = KP
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TMedal2_2 = Atk
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TMedal2_5 = Def
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TMedal2_0 = SpA
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TMedal2_3 = SpD
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TMedal2_4 = Init
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L_Rank3 = Rang 3
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TMedal2_7 = HP
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TMedal3_0 = Atk
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TMedal3_3 = Def
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TMedal2_6 = SpA
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TMedal3_1 = SpD
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TMedal3_2 = Init
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CHK_Secret = Geheimtraining verfügbar
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L_Rank3 = Rang 4
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TMedal3_4 = Unheil
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L_Rank3 = Rang 5
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TMedal3_5 = Blattst.
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TMedal3_6 = Feuerst.
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TMedal3_7 = Wasserst.
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TMedal4_0 = Beweg. Tore!
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L_Rank3 = Rang 6
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TMedal4_1 = 2. Halbzeit!
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TMedal4_2 = 1. Haltzeit!
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TMedal4_3 = Weitsch.
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L_Rank3 = Rang 7
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TMedal4_4 = Purmel
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TMedal4_5 = Bit-Ballon-Barriere
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TMedal4_6 = Blitz-K.O.!
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L_Rank3 = Rang 8
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TMedal4_7 = Pokémon X/Y
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = Abbrechen
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BTN_Save = Speichern
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L_Handler = Aktueller Handler:
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-
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Tab_OTMemory = Erinnerungen mit: OT
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L_OT_Friendship = Freundschaft:
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L_OT_Affection = Zuneigung:
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Tab_CTMemory = Erinnerungen mit: notOT
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L_CT_Friendship = Freundschaft:
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L_cT_Affection = Zuneigung:
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Tab_Residence = Herkunft
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--
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- **Please leave the {0} in your line. The OT name will show instead.
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--
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L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Move ; Location
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! End |