! PKHeX Interface Customization File ! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable. ! lang_en.txt = English ! lang_jp.txt = Japanese ! lang_fr.txt = French ! lang_de.txt = German ! lang_es.txt = Spanish ! lang_it.txt = Italian ! lang_ko.txt = Korean ! Make sure that each edit has a ' = ' between Control name and new Text! ! For the Menu Bar, separate the DropDown Item names with ' ; ' ! ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below ! Form1 - Change stuff below this line, not above. ----------------Overall PKX Interface------------------ Menu_File = File ; Open... ; Save as... ; Exit Menu_Tools = Tools ; Toggle Box Interface ; Load/Dump Boxes ; Box Data Report ; Code Generator Menu_Options = Options ; Language ; About PKHeX --------------------Main Tab Data---------------------- Tab_Main = Haupt Label_PID = PID: BTN_RerollPID = Neu Label_Species = Pokémon: CHK_Nicknamed = Spitzname: Label_EXP = EXP: Label_CurLevel = Level: Label_Nature = Wesen: Label_HeldItem = Item: Label_Friendship = Freundschaft: Label_Form = Form: Label_Ability = Fähigkeit: Label_Language = Sprache: CHK_IsEgg = Ist Ei CHK_Infected = Infiziert CHK_Cured = Geheilt Label_PKRS = PkRs: Label_PKRSdays = d: Label_Country = Land: Label_SubRegion = Unterregion: Label_3DSRegion = 3DS Region: ---------------------Met Tab Data----------------------- Tab_Met = Traf Label_OriginGame = Herkunftsspiel: Label_MetLocation = Fundort: Label_Ball = Ball: Label_MetLevel = Trefflevel: Label_MetDate = Treffdatum: Label_EncounterType = Begegnung: CHK_Fateful = Schicksalshafte Begeg. ---------------------Egg Met Data----------------------- CHK_AsEgg = Als Ei GB_EggConditions = Ei-Treff-Bedingungen Label_EggLocation = Fundort: Label_EggDate = Datum: --------------------Stats Tab Data---------------------- Tab_Stats = Werte Label_IVs = DVs Label_EVs = EVs Label_Stats = Werte Label_HP = KP: Label_ATK = Atk: Label_DEF = Def: Label_SPA = SpA: Label_SPD = SpD: Label_SPE = Init: Label_Total = Gesamt: Label_HiddenPowerPrefix = Kraftreserve Typ: Label_CharacteristicPrefix = Persönlichkeit: BTN_RandomIVs = Zufällige DVs BTN_RandomEVs = Zufällige EVs Label_ContestStats = Wettbewerbswerte Label_Cool = Coolness Label_Beauty = Schönheit Label_Cute = Anmut Label_Smart = Klugheit Label_Tough = Stärke Label_Sheen = Glanz -------------------Attacks Tab Data--------------------- Tab_Attacks = Attacken GB_CurrentMoves = Aktuelle Attacken Label_CurPP = AP Label_PPups = AP Plus GB_RelearnMoves = Wiedererlente Attacken -------------------OT/Misc Tab Data--------------------- Tab_OTMisc = OT/Etc GB_OT = Trainer Informationen Label_TID = TID: Label_SID = SID: Label_OT = OT: RB_OTM = M RB_OTF = F GB_nOT = Letzter (nicht OT) Handler Label_PrevOT = OT: RB_nOTM = M RB_nOTF = F GB_ExtraBytes = Extra Bytes GB_Markings = Markierungen BTN_Ribbons = Bänder/Medaillen BTN_History = Erinnerung/Amie Label_EncryptionConstant = PKX-Konstante: BTN_RerollEC = Neu -----------------Save Data Interface-------------------- Tab_Box = Box Tab_PartyBattle = Team-Kampf Tab_Other = Andere Tab_Tools = Tools Tab_SAV = SAV B_OpenPokePuffs = ‎Poké Puffs B_OpenItemPouch = Items B_OpenTrainerInfo = Trainerinfo B_OpenBoxLayout = Boxlayout B_OpenWondercards = Wunderkarte B_OpenBerryField = Beerenfeld B_OpenOPowers = O-Kräfte B_OpenEventFlags = Event Flags B_OpenPokedex = Pokédex --------------------Tab Internals----------------------- L_Party = Team: L_BattleBox = Kampfbox: GB_Daycare = Pension GB_GTS = GTS GB_Fused = Fused GB_SUBE = Alter Mann DayCare_HasEgg = Ei verfügbar L_DaycareSeed = Seed L_ReadOnlyOther = Dieser Tab ist nur lesbar. B_BoxIO = Box Öffnen / Speichern B_JPEG = Speichere PGL .JPEG B_OpenHallofFame = Ruhmeshalle B_OUTPasserby = Passanten L_IntegrityCheck = Integritäscheck: B_VerifyCHK = Checksums B_VerifySHA = Hashes L_SAVManipulation = Spielstandmanipulation: B_SwitchSAV = SAV wechseln B_ExportSAV = SAV exportieren ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below ! RibbonMedal - Change stuff below this line, not above. ----------------------Buttons-------------------------- BTN_All = Alle BTN_None = Nichts BTN_Cancel = Abbrechen BTN_Save = Speichern -------------------Ribbons/Medals---------------------- Tab_Kalos = Häufige Bänder Tab_Extra = Zusatzbänder Tab_Medals = Trainingsmedaillen GB_Kalos12 = Set 12 Kalos1a_0 = Kalos Champion Kalos1a_1 = Hoenn Champion Kalos1a_2 = Sinnoh Champion Kalos1a_3 = Beste Freunde Kalos1a_4 = Training Kalos1a_5 = Erfahrener Kämpfer Kalos1a_6 = Experten Kämpfer Kalos1a_7 = Fleiß --- Kalos1b_0 = Wachsamkeit Kalos1b_1 = Schock Kalos1b_2 = Niederschlag Kalos1b_3 = Sorglosigkeit Kalos1b_4 = Entspannung Kalos1b_5 = Schlafen Kalos1b_6 = Lächeln Kalos1b_7 = Hinreißend --- GB_Kalos34 = Set 2 Kalos2a_0 = Königlich Kalos2a_1 = Hinreißend Königl. Kalos2a_2 = Künstler Kalos2a_3 = Fußabdruck Kalos2a_4 = Rekord Kalos2a_5 = Legende Kalos2a_6 = Land Kalos2a_7 = Nation --- Kalos2b_0 = Erde Kalos2b_1 = Welt Kalos2b_2 = Klassisch Kalos2b_3 = Premier Kalos2b_4 = Geschichte Kalos2b_5 = Geburtstag Kalos2b_6 = Spezial Kalos2b_7 = Gedenk --- GB_Extra1 = Set 3 Extra1_0 = Wunsch Extra1_1 = Kampfchampion Extra1_2 = Regionaler Champion Extra1_3 = Nationaler Champion Extra1_4 = Weltchampion L_PastContest = Verg. Wettbewerbsb.: L_PastBattle = Verg. Kampfb.: ------------------Super Training--------------------- L_SuperTraining = Normales Super Training L_Rank1 = Rang 1 TMedal1_3 = KP TMedal1_4 = Atk TMedal1_7 = Def TMedal1_2 = SpA TMedal1_5 = SpD TMedal1_6 = Init L_Rank2 = Rang 2 TMedal2_1 = KP TMedal2_2 = Atk TMedal2_5 = Def TMedal2_0 = SpA TMedal2_3 = SpD TMedal2_4 = Init L_Rank3 = Rang 3 TMedal2_7 = HP TMedal3_0 = Atk TMedal3_3 = Def TMedal2_6 = SpA TMedal3_1 = SpD TMedal3_2 = Init CHK_Secret = Geheimtraining verfügbar L_Rank3 = Rang 4 TMedal3_4 = Unheil L_Rank3 = Rang 5 TMedal3_5 = Blattst. TMedal3_6 = Feuerst. TMedal3_7 = Wasserst. TMedal4_0 = Beweg. Tore! L_Rank3 = Rang 6 TMedal4_1 = 2. Halbzeit! TMedal4_2 = 1. Haltzeit! TMedal4_3 = Weitsch. L_Rank3 = Rang 7 TMedal4_4 = Purmel TMedal4_5 = Bit-Ballon-Barriere TMedal4_6 = Blitz-K.O.! L_Rank3 = Rang 8 TMedal4_7 = Pokémon X/Y ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Memories / Amie UI Below ! MemoryAmie - Change stuff below this line, not above. ---------------------Bottom UI------------------------- BTN_Cancel = Abbrechen BTN_Save = Speichern L_Handler = Aktueller Handler: - Tab_OTMemory = Erinnerungen mit: OT L_OT_Friendship = Freundschaft: L_OT_Affection = Zuneigung: Tab_CTMemory = Erinnerungen mit: notOT L_CT_Friendship = Freundschaft: L_cT_Affection = Zuneigung: Tab_Residence = Herkunft -- - **Please leave the {0} in your line. The OT name will show instead. -- L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Move ; Location ! End