mirror of
https://github.com/kwsch/PKHeX
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ef3cb34387
* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second.
11 lines
264 B
C#
11 lines
264 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Small general purpose value passing object with misc data pertaining to an encountered Species.
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/// </summary>
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public interface IDexLevel
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{
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ushort Species { get; }
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byte Form { get; }
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byte LevelMax { get; }
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}
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