PKHeX/PKHeX.Core/Legality/Encounters/EncounterTrade/EncounterTrade8.cs
Kurt ef3cb34387
Refactor EvoCriteria to be a struct, reduce allocation (#3483)
* Make EvolutionCriteria struct

8 bytes per object instead of 26
Unify LevelMin/LevelMax to match EncounterTemplate
bubble up precise array type for better iteration

* Inline queue operations, less allocation

* Inline some logic

* Update EvolutionChain.cs

* Improve clarity on duplicate move check

* Search reverse

For a dual stage chain, finds it first iteration rather than second.
2022-04-23 21:33:17 -07:00

59 lines
2 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Generation 8 Trade Encounter
/// </summary>
/// <inheritdoc cref="EncounterTrade"/>
public sealed record EncounterTrade8 : EncounterTrade, IDynamaxLevel, IRelearn, IMemoryOT
{
public override int Generation => 8;
public override int Location => Locations.LinkTrade6NPC;
public IReadOnlyList<int> Relearn { get; init; } = Array.Empty<int>();
public ushort OT_TextVar { get; set; }
public byte OT_Memory { get; set; }
public byte OT_Feeling { get; set; }
public byte OT_Intensity { get; set; }
public byte DynamaxLevel { get; set; }
public byte FlawlessIVCount { get; init; }
public override Shiny Shiny { get; }
public EncounterTrade8(GameVersion game, int species, byte level, byte memory, ushort arg, byte feel, byte intensity, Shiny shiny = Shiny.Never) : base(game)
{
Species = species;
Level = level;
Shiny = shiny;
OT_Memory = memory;
OT_TextVar = arg;
OT_Feeling = feel;
OT_Intensity = intensity;
}
public override bool IsMatchExact(PKM pkm, IDexLevel evo)
{
if (pkm is IDynamaxLevel d && d.DynamaxLevel < DynamaxLevel)
return false;
if (pkm.FlawlessIVCount < FlawlessIVCount)
return false;
return base.IsMatchExact(pkm, evo);
}
protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(sav, criteria, pk);
pk.SetRelearnMoves(Relearn);
var pk8 = (PK8)pk;
pk8.DynamaxLevel = DynamaxLevel;
pk8.HT_Language = (byte)sav.Language;
pk8.OT_Memory = OT_Memory;
pk8.OT_TextVar = OT_TextVar;
pk8.OT_Feeling = OT_Feeling;
pk8.OT_Intensity = OT_Intensity;
}
}
}