PKHeX/PKHeX.Core/Legality/Encounters/EncounterSlot/EncounterSlot7b.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

25 lines
726 B
C#

namespace PKHeX.Core;
/// <summary>
/// Encounter Slot found in <see cref="GameVersion.GG"/>.
/// </summary>
/// <inheritdoc cref="EncounterSlot"/>
public sealed record EncounterSlot7b : EncounterSlot
{
public override int Generation => 7;
public override EntityContext Context => EntityContext.Gen7b;
public EncounterSlot7b(EncounterArea7b area, ushort species, byte min, byte max) : base(area, species, 0, min, max)
{
}
protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(sav, criteria, pk);
pk.SetRandomEC();
var pb = (PB7)pk;
pb.ResetHeight();
pb.ResetWeight();
pb.ResetCP();
}
}