PKHeX/PKHeX.Core/Editing/Applicators
Kurt 6182f889a6 Add learnset moves similar to games
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end.
Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added).
2023-04-08 12:20:18 -07:00
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BallApplicator.cs Less allocation, minor tweaks 2023-03-27 00:11:42 -07:00
CatchRateApplicator.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
GenderApplicator.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
HiddenPowerApplicator.cs Add more xmldoc 2022-08-21 01:39:16 -07:00
MarkingApplicator.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
MemoryApplicator.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
MoveApplicator.cs Flag pp ups on non-PP up move IDs 2022-12-17 13:29:06 -08:00
MoveSetApplicator.cs Add more xmldoc 2023-03-31 13:00:34 -07:00
MoveShopRecordApplicator.cs Add learnset moves similar to games 2023-04-08 12:20:18 -07:00
RibbonApplicator.cs Update 22.11.24 2022-11-24 17:42:17 -08:00
TechnicalRecordApplicator.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00