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https://github.com/kwsch/PKHeX
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6182f889a6
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end. Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added). |
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BallApplicator.cs | ||
CatchRateApplicator.cs | ||
GenderApplicator.cs | ||
HiddenPowerApplicator.cs | ||
MarkingApplicator.cs | ||
MemoryApplicator.cs | ||
MoveApplicator.cs | ||
MoveSetApplicator.cs | ||
MoveShopRecordApplicator.cs | ||
RibbonApplicator.cs | ||
TechnicalRecordApplicator.cs |