mirror of
https://github.com/kwsch/PKHeX
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6182f889a6
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end. Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added). |
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.. | ||
Applicators | ||
Bulk | ||
Database | ||
PKM | ||
Program | ||
Saves | ||
Showdown | ||
CommonEdits.cs | ||
HiddenPower.cs | ||
IBattleTemplate.cs | ||
IPKMView.cs | ||
IPlugin.cs | ||
ISaveFileProvider.cs | ||
ISpriteBuilder.cs | ||
LocationEdits.cs | ||
NatureAmp.cs | ||
Pokerus.cs | ||
WurmpleUtil.cs |