mirror of
https://github.com/kwsch/PKHeX
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* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH) * Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games). * Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1). * Revises some APIs for better usage: - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes. - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation. - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation. |
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.. | ||
Applicators | ||
Bulk | ||
Database | ||
PKM | ||
Program | ||
Saves | ||
Showdown | ||
CommonEdits.cs | ||
HiddenPower.cs | ||
IBattleTemplate.cs | ||
IPKMView.cs | ||
IPlugin.cs | ||
ISaveFileProvider.cs | ||
ISpriteBuilder.cs | ||
LocationEdits.cs | ||
NatureAmp.cs | ||
Pokerus.cs | ||
WurmpleUtil.cs |