mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-16 23:43:11 +00:00
734aa33898
Now logic is reasonably split, and each format of area has its own way of yielding slots Too much junk with checking flute boosts or catch combo applicability; just let the area dictate how slots match.
140 lines
No EOL
5.1 KiB
C#
140 lines
No EOL
5.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <inheritdoc />
|
|
/// <summary>
|
|
/// <see cref="GameVersion.RBY"/> encounter area
|
|
/// </summary>
|
|
public sealed class EncounterArea1 : EncounterAreaGB
|
|
{
|
|
private static EncounterSlot1[] ReadSlots1FishingYellow(byte[] data, ref int ofs, int count, SlotType t, int rate)
|
|
{
|
|
// Convert byte to actual number
|
|
int[] Levelbytelist = { 0xFF, 0x15, 0x67, 0x1D, 0x3B, 0x5C, 0x72, 0x16, 0x71, 0x18, 0x00, 0x6D, 0x80, };
|
|
int[] dexbytelist = { 0x47, 0x6E, 0x18, 0x9B, 0x17, 0x4E, 0x8A, 0x5C, 0x5D, 0x9D, 0x9E, 0x1B, 0x85, 0x16, 0x58, 0x59, };
|
|
int[] specieslist = { 060, 061, 072, 073, 090, 098, 099, 116, 117, 118, 119, 120, 129, 130, 147, 148, };
|
|
|
|
EncounterSlot1[] slots = new EncounterSlot1[count];
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int spec = specieslist[Array.IndexOf(dexbytelist, data[ofs++])];
|
|
int lvl = Array.IndexOf(Levelbytelist, data[ofs++]) * 5;
|
|
|
|
slots[i] = new EncounterSlot1
|
|
{
|
|
LevelMax = lvl,
|
|
LevelMin = lvl,
|
|
Species = spec,
|
|
Type = t,
|
|
Rate = rate,
|
|
SlotNumber = i,
|
|
};
|
|
}
|
|
return slots;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 1 Grass/Water data.
|
|
/// </summary>
|
|
/// <param name="data">Input raw data.</param>
|
|
/// <returns>Array of encounter areas.</returns>
|
|
public static EncounterArea1[] GetArray1GrassWater(byte[] data)
|
|
{
|
|
// RBY Format
|
|
var ptr = new int[255];
|
|
int count = 0;
|
|
for (int i = 0; i < ptr.Length; i++)
|
|
{
|
|
ptr[i] = BitConverter.ToInt16(data, i * 2);
|
|
if (ptr[i] != -1)
|
|
continue;
|
|
|
|
count = i;
|
|
break;
|
|
}
|
|
|
|
EncounterArea1[] areas = new EncounterArea1[count];
|
|
for (int i = 0; i < areas.Length; i++)
|
|
{
|
|
var grass = GetSlots1GrassWater(data, ref ptr[i], SlotType.Grass);
|
|
var water = GetSlots1GrassWater(data, ref ptr[i], SlotType.Surf);
|
|
areas[i] = new EncounterArea1
|
|
{
|
|
Location = i,
|
|
Slots = grass.Concat(water).ToArray()
|
|
};
|
|
}
|
|
return areas.Where(area => area.Slots.Length != 0).ToArray();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Pokémon Yellow (Generation 1) Fishing data.
|
|
/// </summary>
|
|
/// <param name="data">Input raw data.</param>
|
|
/// <returns>Array of encounter areas.</returns>
|
|
public static EncounterArea1[] GetArray1FishingYellow(byte[] data)
|
|
{
|
|
const int size = 9;
|
|
int count = data.Length / size;
|
|
EncounterArea1[] areas = new EncounterArea1[count];
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int ofs = (i * size) + 1;
|
|
areas[i] = new EncounterArea1
|
|
{
|
|
Location = data[(i * size) + 0],
|
|
Slots = ReadSlots1FishingYellow(data, ref ofs, 4, SlotType.Super_Rod, -1)
|
|
};
|
|
}
|
|
return areas;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 1 Fishing data.
|
|
/// </summary>
|
|
/// <param name="data">Input raw data.</param>
|
|
/// <returns>Array of encounter areas.</returns>
|
|
public static EncounterArea1[] GetArray1Fishing(byte[] data)
|
|
{
|
|
var ptr = new int[255];
|
|
var map = new int[255];
|
|
int count = 0;
|
|
for (int i = 0; i < ptr.Length; i++)
|
|
{
|
|
map[i] = data[(i * 3) + 0];
|
|
if (map[i] == 0xFF)
|
|
{
|
|
count = i;
|
|
break;
|
|
}
|
|
ptr[i] = BitConverter.ToInt16(data, (i * 3) + 1);
|
|
}
|
|
|
|
EncounterArea1[] areas = new EncounterArea1[count];
|
|
for (int i = 0; i < areas.Length; i++)
|
|
{
|
|
areas[i] = new EncounterArea1
|
|
{
|
|
Location = map[i],
|
|
Slots = GetSlots1Fishing(data, ref ptr[i])
|
|
};
|
|
}
|
|
return areas;
|
|
}
|
|
|
|
private static IEnumerable<EncounterSlot1> GetSlots1GrassWater(byte[] data, ref int ofs, SlotType t)
|
|
{
|
|
int rate = data[ofs++];
|
|
return rate == 0 ? Enumerable.Empty<EncounterSlot1>() : ReadSlots1(data, ref ofs, 10, t, rate);
|
|
}
|
|
|
|
private static EncounterSlot1[] GetSlots1Fishing(byte[] data, ref int ofs)
|
|
{
|
|
int count = data[ofs++];
|
|
return ReadSlots1(data, ref ofs, count, SlotType.Super_Rod, -1);
|
|
}
|
|
}
|
|
} |