using System; using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { /// /// /// encounter area /// public sealed class EncounterArea1 : EncounterAreaGB { private static EncounterSlot1[] ReadSlots1FishingYellow(byte[] data, ref int ofs, int count, SlotType t, int rate) { // Convert byte to actual number int[] Levelbytelist = { 0xFF, 0x15, 0x67, 0x1D, 0x3B, 0x5C, 0x72, 0x16, 0x71, 0x18, 0x00, 0x6D, 0x80, }; int[] dexbytelist = { 0x47, 0x6E, 0x18, 0x9B, 0x17, 0x4E, 0x8A, 0x5C, 0x5D, 0x9D, 0x9E, 0x1B, 0x85, 0x16, 0x58, 0x59, }; int[] specieslist = { 060, 061, 072, 073, 090, 098, 099, 116, 117, 118, 119, 120, 129, 130, 147, 148, }; EncounterSlot1[] slots = new EncounterSlot1[count]; for (int i = 0; i < count; i++) { int spec = specieslist[Array.IndexOf(dexbytelist, data[ofs++])]; int lvl = Array.IndexOf(Levelbytelist, data[ofs++]) * 5; slots[i] = new EncounterSlot1 { LevelMax = lvl, LevelMin = lvl, Species = spec, Type = t, Rate = rate, SlotNumber = i, }; } return slots; } /// /// Gets the encounter areas with information from Generation 1 Grass/Water data. /// /// Input raw data. /// Array of encounter areas. public static EncounterArea1[] GetArray1GrassWater(byte[] data) { // RBY Format var ptr = new int[255]; int count = 0; for (int i = 0; i < ptr.Length; i++) { ptr[i] = BitConverter.ToInt16(data, i * 2); if (ptr[i] != -1) continue; count = i; break; } EncounterArea1[] areas = new EncounterArea1[count]; for (int i = 0; i < areas.Length; i++) { var grass = GetSlots1GrassWater(data, ref ptr[i], SlotType.Grass); var water = GetSlots1GrassWater(data, ref ptr[i], SlotType.Surf); areas[i] = new EncounterArea1 { Location = i, Slots = grass.Concat(water).ToArray() }; } return areas.Where(area => area.Slots.Length != 0).ToArray(); } /// /// Gets the encounter areas with information from Pokémon Yellow (Generation 1) Fishing data. /// /// Input raw data. /// Array of encounter areas. public static EncounterArea1[] GetArray1FishingYellow(byte[] data) { const int size = 9; int count = data.Length / size; EncounterArea1[] areas = new EncounterArea1[count]; for (int i = 0; i < count; i++) { int ofs = (i * size) + 1; areas[i] = new EncounterArea1 { Location = data[(i * size) + 0], Slots = ReadSlots1FishingYellow(data, ref ofs, 4, SlotType.Super_Rod, -1) }; } return areas; } /// /// Gets the encounter areas with information from Generation 1 Fishing data. /// /// Input raw data. /// Array of encounter areas. public static EncounterArea1[] GetArray1Fishing(byte[] data) { var ptr = new int[255]; var map = new int[255]; int count = 0; for (int i = 0; i < ptr.Length; i++) { map[i] = data[(i * 3) + 0]; if (map[i] == 0xFF) { count = i; break; } ptr[i] = BitConverter.ToInt16(data, (i * 3) + 1); } EncounterArea1[] areas = new EncounterArea1[count]; for (int i = 0; i < areas.Length; i++) { areas[i] = new EncounterArea1 { Location = map[i], Slots = GetSlots1Fishing(data, ref ptr[i]) }; } return areas; } private static IEnumerable GetSlots1GrassWater(byte[] data, ref int ofs, SlotType t) { int rate = data[ofs++]; return rate == 0 ? Enumerable.Empty() : ReadSlots1(data, ref ofs, 10, t, rate); } private static EncounterSlot1[] GetSlots1Fishing(byte[] data, ref int ofs) { int count = data[ofs++]; return ReadSlots1(data, ref ofs, count, SlotType.Super_Rod, -1); } } }