mirror of
https://github.com/kwsch/PKHeX
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73159053e2
Removes a lot of the offset-by-1 indexing, notably in the `GameStrings.GetLocationName` method which shifted everything 1. BDSP files we dumped don't replicate this off by 1, and I don't see a reason to maintain this off-by-1 for prior games since it's unnecessary quirks to maintain. Zero indexed ftw. |
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gen2 | ||
gen3 | ||
gen4 | ||
gen5 | ||
gen6 | ||
gen7 | ||
gen8 | ||
gen8b |