.. |
AlcremieDecoration.cs
|
Add alcremie form display for dex edit
|
2019-11-17 09:34:04 -08:00 |
G3PKM.cs
|
Refactoring: Span-based value writes and method signatures (#3361)
|
2022-01-02 21:35:59 -08:00 |
G4PKM.cs
|
Refactoring: Span-based value writes and method signatures (#3361)
|
2022-01-02 21:35:59 -08:00 |
G6PKM.cs
|
Refactoring: Span-based value writes and method signatures (#3361)
|
2022-01-02 21:35:59 -08:00 |
GBPKM.cs
|
Refactoring: Span-based value writes and method signatures (#3361)
|
2022-01-02 21:35:59 -08:00 |
GBPKML.cs
|
Refactoring: Span-based value writes and method signatures (#3361)
|
2022-01-02 21:35:59 -08:00 |
GroundTileType.cs
|
Remove unnecessary warning suppression
|
2021-12-27 12:09:15 -08:00 |
IAffection.cs
|
Minor clean
|
2020-08-02 15:51:22 -07:00 |
IAwakened.cs
|
Trailing commas
|
2021-08-20 13:49:20 -07:00 |
IBattleVersion.cs
|
Clamp generation fetch for battleversion
|
2021-01-29 09:56:31 -08:00 |
ICaughtData2.cs
|
Add Stadium2 Support
|
2020-10-02 18:08:40 -07:00 |
IContestStats.cs
|
Add contest stat sheen checking
|
2021-12-07 00:54:39 -08:00 |
IDynamaxLevel.cs
|
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
|
2021-11-19 18:23:49 -08:00 |
IFavorite.cs
|
Minor tweaks
|
2019-11-28 14:00:55 -08:00 |
IFixedOTFriendship.cs
|
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
|
2021-11-19 18:23:49 -08:00 |
IFormArgument.cs
|
Revert implicit casting
|
2021-03-29 00:14:44 -07:00 |
IGameValueLimit.cs
|
Minor tweaks
|
2019-11-28 14:00:55 -08:00 |
IGeneration.cs
|
Minor tweaks
|
2021-04-20 01:02:32 -07:00 |
IGeoTrack.cs
|
Trailing commas
|
2021-08-20 13:49:20 -07:00 |
IGigantamax.cs
|
Trailing commas
|
2021-08-20 13:49:20 -07:00 |
IGroundTile.cs
|
Revise EncounterArea and EncounterType for clarity (#3228)
|
2021-06-29 20:58:06 -07:00 |
IHandlerLanguage.cs
|
Sword/Shield Update
|
2019-11-15 17:52:08 -08:00 |
IHomeTrack.cs
|
Extract home tracker to interface
|
2020-02-12 18:52:48 -08:00 |
IHyperTrain.cs
|
Trailing commas
|
2021-08-20 13:49:20 -07:00 |
ILangNick.cs
|
Rework mg nick/lang checks
|
2018-08-30 18:09:52 -07:00 |
ILangNicknamedTemplate.cs
|
Add more nickname logic checks
|
2021-02-02 22:12:36 -08:00 |
IMemoryHT.cs
|
Rename SetTradeMemoryHT, add SetTradeMemoryHT8
|
2021-08-29 13:15:45 -07:00 |
IMemoryOT.cs
|
Minor clean
|
2020-08-02 15:51:22 -07:00 |
INature.cs
|
Sword/Shield Update
|
2019-11-15 17:52:08 -08:00 |
IRegionOrigin.cs
|
Source trainers for encounter database
|
2022-01-03 19:33:10 -08:00 |
ISanityChecksum.cs
|
Refactoring: Span-based value writes and method signatures (#3361)
|
2022-01-02 21:35:59 -08:00 |
IScaledSize.cs
|
Sword/Shield Update
|
2019-11-15 17:52:08 -08:00 |
IShadowPKM.cs
|
Revise Shadow state detection
|
2020-10-06 22:36:27 -07:00 |
IShiny.cs
|
Show shiny state of encounter in db
|
2021-05-18 10:36:45 -07:00 |
IShinyPotential.cs
|
Expose shiny potential value
|
2022-01-07 17:48:12 -08:00 |
ISpeciesForm.cs
|
Rework EncounterCriteria to be ability indexed rather than direct ability (#3179)
|
2021-03-23 17:05:15 -07:00 |
ITrainerID.cs
|
Unify concepts with different names
|
2020-12-10 20:42:30 -08:00 |
ITrainerMemories.cs
|
Rename SetTradeMemoryHT, add SetTradeMemoryHT8
|
2021-08-29 13:15:45 -07:00 |
PokeList1.cs
|
Use span if possible instead of new arrays
|
2022-01-07 20:56:44 -08:00 |
PokeList2.cs
|
Use span if possible instead of new arrays
|
2022-01-07 20:56:44 -08:00 |
PokeListGB.cs
|
Use span if possible instead of new arrays
|
2022-01-07 20:56:44 -08:00 |
PokeListType.cs
|
More xmldoc
|
2021-03-23 21:20:02 -07:00 |
PokeSize.cs
|
Trailing commas
|
2021-08-20 13:49:20 -07:00 |
QRPK7.cs
|
Refactoring: Span-based value writes and method signatures (#3361)
|
2022-01-02 21:35:59 -08:00 |
QRPKM.cs
|
Replace some linq usage with direct logic
|
2021-05-06 23:26:38 -07:00 |