PKHeX/PKHeX.Drawing.PokeSprite/Builder
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
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ISpriteSettings.cs File scoped namespace for drawing projects 2021-12-10 00:15:04 -08:00
SpriteBackgroundType.cs File scoped namespace for drawing projects 2021-12-10 00:15:04 -08:00
SpriteBuilder.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
SpriteBuilder5668.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
SpriteBuilder5668c.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
SpriteBuilderMode.cs Add all circle Pokémon images; add setting for sprite preference (#3402) 2022-02-05 14:54:01 -08:00