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2014-07-20 00:09:08 -07:00
Properties Added languages to resources 2014-06-28 15:27:53 -07:00
Resources Control Renaming 2014-07-19 22:08:24 -07:00
.gitattributes Initial 2014-06-28 14:22:05 -07:00
.gitignore Initial 2014-06-28 14:22:05 -07:00
app.config Initial 2014-06-28 14:22:05 -07:00
CodeGenerator.cs Added Wondercard Code Generation 2014-07-20 00:09:08 -07:00
CodeGenerator.Designer.cs Added Wondercard Code Generation 2014-07-20 00:09:08 -07:00
CodeGenerator.resx Code Generator implemented 2014-07-19 21:28:35 -07:00
f1-Main.cs Game (FR) changes 2014-07-19 22:10:46 -07:00
f1-Main.Designer.cs Code Generator implemented 2014-07-19 21:28:35 -07:00
f1-Main.resx PP Fix Outrage; more error handling 2014-07-16 12:16:16 -07:00
f3-MemoryAmie.cs Codes, stability for translations 2014-07-19 16:56:40 -07:00
f3-MemoryAmie.Designer.cs Control Renaming 2014-07-19 22:08:24 -07:00
f3-MemoryAmie.resx Initial 2014-06-28 14:22:05 -07:00
f4-RibbMedal.cs Initial 2014-06-28 14:22:05 -07:00
f4-RibbMedal.Designer.cs Initial 2014-06-28 14:22:05 -07:00
f4-RibbMedal.resx Initial 2014-06-28 14:22:05 -07:00
icon.ico Initial 2014-06-28 14:22:05 -07:00
PKHeX.csproj Code Generator implemented 2014-07-19 21:28:35 -07:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
Program.cs Initial 2014-06-28 14:22:05 -07:00
README.md Update README.md 2014-06-28 15:10:54 -07:00
SAV_BerryField.cs Codes, stability for translations 2014-07-19 16:56:40 -07:00
SAV_BerryField.Designer.cs Codes, stability for translations 2014-07-19 16:56:40 -07:00
SAV_BerryField.resx Initial 2014-06-28 14:22:05 -07:00
SAV_BoxIO.cs Initial 2014-06-28 14:22:05 -07:00
SAV_BoxIO.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_BoxIO.resx Initial 2014-06-28 14:22:05 -07:00
SAV_BoxLayout.cs Initial 2014-06-28 14:22:05 -07:00
SAV_BoxLayout.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_BoxLayout.resx Initial 2014-06-28 14:22:05 -07:00
SAV_EventFlags.cs Initial 2014-06-28 14:22:05 -07:00
SAV_EventFlags.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_EventFlags.resx Initial 2014-06-28 14:22:05 -07:00
SAV_HallOfFame.cs Initial 2014-06-28 14:22:05 -07:00
SAV_HallOfFame.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_HallOfFame.resx Initial 2014-06-28 14:22:05 -07:00
SAV_Inventory.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Inventory.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Inventory.resx Initial 2014-06-28 14:22:05 -07:00
SAV_Pokepuff.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Pokepuff.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Pokepuff.resx Initial 2014-06-28 14:22:05 -07:00
SAV_Trainer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Trainer.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Trainer.resx Initial 2014-06-28 14:22:05 -07:00
SAV_Wondercard.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Wondercard.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SAV_Wondercard.resx Initial 2014-06-28 14:22:05 -07:00
SplashScreen.cs Initial 2014-06-28 14:22:05 -07:00
SplashScreen.Designer.cs Initial 2014-06-28 14:22:05 -07:00
SplashScreen.resx Initial 2014-06-28 14:22:05 -07:00

PKHeX

Pokémon X/Y SAV/PKX file editor, programmed in C#. Supports binary file loading of:

Decrypted Save files (1MB) 
Individual entity files (232/260 byte)
Obsoleted: Unencrypted Network Packets containing entity files.

Data is then displayed in a meaningful view, and can be edited and saved back to Binary data. For save files, re-saving is possible (using SHA256 hashes; AES MAC cannot be emulated).

The interface is translatable with resource/external text files so that different languages can be supported.

Note: I started learning C# by making this program, so certain implementations may look odd ;)