Control Renaming

getting rid of default names
This commit is contained in:
Kurt 2014-07-19 22:08:24 -07:00
parent 30d13e796f
commit c3df018f1f
2 changed files with 236 additions and 217 deletions

View file

@ -15,126 +15,128 @@
! Form1
- Change stuff below this line, not above.
----------------Overall PKX Interface------------------
Menu_File = Fichier ; Ouvrir... ; Enregistrer sous... ; Exit
Menu_Tools = Outils ; Afficher l'interface des boîtes ; Importer PKM 5G ; Charger/Dump Boites
Menu_Options = Options ; Language ; About PKHeX
Menu_File = Fichier ; Ouvrir... ; Enregistrer sous... ; Quitter
Menu_Tools = Outils ; Afficher l'interface avancée ; Importer fichier .pkm 5G ; Charger / Dumper Boîtes ; Générateur Code
Menu_Options = Options ; Langue ; A propos de PKHeX
--------------------Main Tab Data----------------------
Tab_Main = Main
Tab_Main = Général
Label_PID = PID:
BTN_RerollPID = Génerer
Label_Species = Espèce:
CHK_Nicknamed = Surnom:
Label_EXP = EXP:
Label_CurLevel = Niveau:
Label_Nature = Nature:
Label_HeldItem = Objet:
Label_Friendship = Bonheur:
Label_Form = Forme:
Label_Ability = Talent:
Label_Language = Langue:
BTN_RerollPID = Modif.
Label_Species = Espèce :
CHK_Nicknamed = Surnom :
BTN_NickSpecies = Espèce
Label_EXP = Expérience :
Label_CurLevel = Niveau :
Label_Nature = Nature :
Label_HeldItem = Objet :
Label_Friendship = Bonheur :
Label_Form = Form.
Label_Ability = Talent :
Label_Language = Langue :
CHK_IsEgg = Œuf
CHK_Infected = Infecter
CHK_Cured = Guérri
Label_PKRS = PkRs:
Label_PKRSdays = J:
Label_Country = Pays:
Label_SubRegion = Ville:
Label_3DSRegion = Region 3DS:
CHK_Infected = Infecté
CHK_Cured = Guéri
Label_PKRS = Pokérus :
Label_PKRSdays = Jr.
Label_Country = Pays :
Label_SubRegion = Région :
Label_3DSRegion = Région 3DS :
---------------------Met Tab Data-----------------------
Tab_Met = Renc.
Label_OriginGame = Cartouche:
Label_MetLocation = Lieu:
Label_Ball = Ball:
Label_MetLevel = Niveau:
Label_MetDate = Date:
Label_EncounterType = Rencontré:
CHK_Fateful = Rencontré Fatidique
Tab_Met = Origine
Label_OriginGame = Jeu de base :
Label_MetLocation = Lieu :
Label_Ball = Pokéball :
Label_MetLevel = Niveau :
Label_MetDate = Rencontré le :
Label_EncounterType = Zone :
CHK_Fateful = Rencontre Fatidique
---------------------Egg Met Data-----------------------
CHK_AsEgg = Œuf reçu
GB_EggConditions = Info de l'œuf
Label_EggLocation = Lieu:
Label_EggDate = Date:
CHK_AsEgg = Œuf Pokémon
GB_EggConditions = Éclosion
Label_EggLocation = Lieu :
Label_EggDate = Date :
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IVs
Label_EVs = EVs
Label_IVs = IV
Label_EVs = EV
Label_Stats = Stats
Label_HP = PV:
Label_ATK = Atq:
Label_DEF = Def:
Label_SPA = AtqSp:
Label_SPD = DéfSp:
Label_SPE = Vit:
Label_Total = Total:
Label_HiddenPowerPrefix = Puissance Cachée:
Label_CharacteristicPrefix = Characteristic:
BTN_RandomIVs = IVs aléatoire
BTN_RandomEVs = EVs aléatoire
Label_ContestStats = Contest Stats
Label_Cool = Cool
Label_HP = PV :
Label_ATK = Attaque :
Label_DEF = Défense :
Label_SPA = Attaq. Spé. :
Label_SPD = Déf. Spé. :
Label_SPE = Vitesse :
Label_Total = Total :
Label_HiddenPowerPrefix = Type Puissance Cachée :
Label_CharacteristicPrefix = Caractéristiques :
BTN_RandomIVs = IV aléatoires
BTN_RandomEVs = EV aléatoires
Label_ContestStats = Stats de Concours
Label_Cool = S-F.
Label_Beauty = Beauté
Label_Cute = Grâce
Label_Smart = Intell
Label_Tough = Robust
Label_Sheen = Sheen
Label_Smart = Intell.
Label_Tough = Robus.
Label_Sheen = Lustre
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attaq.
GB_CurrentMoves = Attaques actuelles
GB_CurrentMoves = Capacités actuelles
Label_CurPP = PP
Label_PPups = PP+
GB_RelearnMoves = Réapprendre attaques
Label_PPups = PP Max
GB_RelearnMoves = Capacités réapprises
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = DO/Div.
GB_OT = Info Dresseur
Label_TID = ID:
Label_SID = SID:
Label_OT = DO:
RB_OTM = M
Tab_OTMisc = Divers
GB_OT = Infos Dresseur
Label_TID = ID :
Label_SID = SID :
Label_OT = DO :
RB_OTM = G
RB_OTF = F
GB_nOT = Latest (not OT) Handler
Label_PrevOT = DO:
RB_nOTM = M
GB_nOT = Dernier Dresseur connu
Label_PrevOT = DO :
RB_nOTM = G
RB_nOTF = F
GB_ExtraBytes = Extra Bytes
GB_Markings = Marques
BTN_Ribbons = Rubans/Medailles
BTN_History = Memoires/Amis
Label_EncryptionConstant = Encryption Constant:
BTN_RerollEC = Génerer
GB_ExtraBytes = Octets supplémentaires
GB_Markings = Marquages
BTN_Ribbons = Rubans / Médaill.
BTN_History = Souvenirs/Récré
Label_EncryptionConstant = Valeur de cryptage :
BTN_RerollEC = Edit.
-----------------Save Data Interface--------------------
Tab_Box = Boîtes
Tab_PartyBattle = Combat-équipe
Tab_Other = Autre
Tab_Box = Boîtes PC
Tab_PartyBattle = Partie
Tab_Other = Autres
Tab_Tools = Outils
Tab_SAV = SAV
B_OpenPokePuffs = Pofiteroles
B_OpenItemPouch = Objets
B_OpenTrainerInfo = Info Dresseur
B_OpenBoxLayout = Fonds
B_OpenWondercards = Carte Miracle
B_OpenTrainerInfo = Infos Dress.
B_OpenBoxLayout = Fonds Boîte
B_OpenWondercards = Cartes Micle
B_OpenBerryField = Baies
B_OpenOPowers = O-Aura
B_OpenEventFlags = Event Flags
B_OpenOPowers = O-Auras
B_OpenEventFlags = Evènements
B_OpenPokedex = Pokédex
--------------------Tab Internals-----------------------
L_Party = Equipe:
L_BattleBox = Boite Combat:
L_Party = Equipe :
L_ReadOnlyPBB = Cet onglet est en lecture seule.
L_BattleBox = Boîte de Combat :
GB_Daycare = Pension
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = Old Man
GB_Fused = Fusion
GB_SUBE = Vieil H.
DayCare_HasEgg = Œuf disponible
L_DaycareSeed = Seed
L_ReadOnlyOther = Cet onglet sert pour la lecture
B_BoxIO = Ouvrir/Sauv boîtes
B_JPEG = Sauv PGL .JPEG
L_ReadOnlyOther = Cet onglet est en lecture seule.
B_BoxIO = Ouvr./Sauv. Boîte
B_JPEG = Sauver image PGL
B_OUTHallofFame = Panthéon
B_OUTPasserby = PSS
L_IntegrityCheck = Integrity Check:
L_IntegrityCheck = Vérificateur avancé :
B_VerifyCHK = Checksums
B_VerifySHA = Hashes
L_SAVManipulation = Save File Manipulation:
B_SwitchSAV = Switch SAV
B_VerifySHA = Hashs
L_SAVManipulation = Options de sauvegarde :
B_SwitchSAV = Switcher SAV
B_ExportSAV = Exporter SAV
! End
! -----------------------------------------------------
@ -142,22 +144,22 @@ B_ExportSAV = Exporter SAV
! RibbonMedal
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Tout cocher
BTN_None = Tout décocher
BTN_All = Donner tout
BTN_None = Retirer tout
BTN_Cancel = Annuler
BTN_Save = Sauvegarder
-------------------Ribbons/Medals----------------------
Tab_Kalos = Common Ribbons
Tab_Extra = Extra Ribbons
Tab_Medals = Training Medals
GB_Kalos12 = Set 1
Kalos1a_0 = Maître de Kalos
Kalos1a_1 = Maître de Hoenn
Kalos1a_2 = Maître de Sinnoh
Kalos1a_3 = Best Friends
Kalos1a_4 = Training
Kalos1a_5 = Skillful Battler
Kalos1a_6 = Expert Battler
Tab_Kalos = Rubans courants
Tab_Extra = Rubans divers
Tab_Medals = Médailles Dresseur
GB_Kalos12 = Série 1
Kalos1a_0 = Maître Kalos
Kalos1a_1 = Maître Hoenn
Kalos1a_2 = Maître Sinnoh
Kalos1a_3 = Affection
Kalos1a_4 = Perfectionnement
Kalos1a_5 = Élite
Kalos1a_6 = Génie
Kalos1a_7 = Effort
---
Kalos1b_0 = Alerte
@ -169,7 +171,7 @@ Kalos1b_5 = Sieste
Kalos1b_6 = Sourire
Kalos1b_7 = Sublime
---
GB_Kalos34 = Set 2
GB_Kalos34 = Série 2
Kalos2a_0 = Royal
Kalos2a_1 = Royal Sublime
Kalos2a_2 = Artiste
@ -185,76 +187,93 @@ Kalos2b_2 = Classique
Kalos2b_3 = Premier
Kalos2b_4 = Événement
Kalos2b_5 = Anniversaire
Kalos2b_6 = Special
Kalos2b_6 = Spécial
Kalos2b_7 = Souvenir
---
GB_Extra1 = Set 3
GB_Extra1 = Série 3
Extra1_0 = Souhait
Extra1_1 = Battle Champ
Extra1_2 = Regional Champ
Extra1_3 = National Champ
Extra1_4 = World Champ
L_PastContest = Past Contest Ribbons:
L_PastBattle = Past Battle Ribbons:
Extra1_1 = Vainqueur Championnat
Extra1_2 = Champion Régional
Extra1_3 = Champion National
Extra1_4 = Champion du Monde
L_PastContest = Souvenir Concours :
L_PastBattle = Souvenir Combat :
------------------Super Training---------------------
L_SuperTraining = Normal Super Training
L_Rank1 = Rank 1
L_SuperTraining = Entraînement Normal / Super
L_Rank1 = Rang 1
TMedal1_3 = PV
TMedal1_4 = Atq
TMedal1_7 = Def
TMedal1_2 = AtqSpé
TMedal1_5 = DefSpé
TMedal1_6 = Vit
L_Rank2 = Rank 2
TMedal1_4 = Attq.
TMedal1_7 = Déf.
TMedal1_2 = A. Spé.
TMedal1_5 = D. Spé.
TMedal1_6 = Vit.
L_Rank2 = Rang 2
TMedal2_1 = PV
TMedal2_2 = Atq
TMedal2_5 = Def
TMedal2_0 = AtqSpé
TMedal2_3 = DefSpé
TMedal2_4 = Vit
L_Rank3 = Rank 3
TMedal2_2 = Attq.
TMedal2_5 = Déf.
TMedal2_0 = A. Spé.
TMedal2_3 = D. Spé.
TMedal2_4 = Vit.
L_Rank3 = Rang 3
TMedal2_7 = PV
TMedal3_0 = Atq
TMedal3_3 = Def
TMedal2_6 = AtqSpé
TMedal3_1 = DefSpé
TMedal3_2 = Vit
TMedal3_0 = Attq.
TMedal3_3 = Déf.
TMedal2_6 = A. Spé.
TMedal3_1 = D. Spé.
TMedal3_2 = Vit.
CHK_Secret = Entraînement Secret Activé
L_Rank3 = Rank 4
L_Rank3 = Rang 4
TMedal3_4 = Troubles
L_Rank3 = Rank 5
L_Rank3 = Rang 5
TMedal3_5 = Plante
TMedal3_6 = Feu
TMedal3_7 = Eau
TMedal4_0 = Cibles Fuyantes
L_Rank3 = Rank 6
L_Rank3 = Rang 6
TMedal4_1 = Riposte
TMedal4_2 = Rapide
TMedal4_3 = Longue
L_Rank3 = Rank 7
L_Rank3 = Rang 7
TMedal4_4 = Lépidonille
TMedal4_5 = Ballon Pixel
TMedal4_6 = Trioxhydre
L_Rank3 = Rank 8
TMedal4_7 = X/Y
L_Rank3 = Rang 8
TMedal4_7 = X / Y
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancel
BTN_Save = Sauvegarder
L_Handler = Current Handler:
BTN_Cancel = Annuler
BTN_Save = Sauver
L_Handler = Dresseur actuel :
L_Fullness = Satiété :
L_Enjoyment = Gaieté :
-
Tab_OTMemory = Memories with: OT
L_OT_Friendship = Bonheur:
L_OT_Affection = Affection:
Tab_CTMemory = Memories with: notOT
L_CT_Friendship = Bonheur:
L_cT_Affection = Affection:
Tab_Residence = Residence
Tab_OTMemory = Souvenirs avec : DO
L_OT_Friendship = Bonheur :
L_OT_Affection = Affection :
L_OT_TextLine = Type souvenir :
L_OT_Quality = Intensité :
L_OT_Feeling = Feeling :
Tab_CTMemory = Autres souvenirs
L_CT_Friendship = Bonheur :
L_CT_Affection = Affection :
L_CT_TextLine = Type souvenir :
L_CT_Quality = Intensité :
L_CT_Feeling = Feeling :
Tab_Residence = Résidence
GB_Residence = Ce Pokémon a résidé (en) (à) :
L_Geo0 = Emplacement 0
L_Geo1 = Emplacement 1
L_Geo2 = Emplacement 2
L_Geo3 = Emplacement 3
L_Geo4 = Emplacement 4
L_Region = Région
L_Country = Pays
--
- **Please leave the {0} in your line. The OT name will show instead.
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location
L_Arguments = Onglet désactivé ; Toujours avec ; DO ; Génération précédente - ; Souvenirs avec ; Pokémon ; Zone ; Objet(s) ; Attaque ; Emplacement
! End

View file

@ -38,13 +38,13 @@
this.Region2 = new System.Windows.Forms.MaskedTextBox();
this.M_OT_Friendship = new System.Windows.Forms.MaskedTextBox();
this.L_OT_Friendship = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.L_Geo0 = new System.Windows.Forms.Label();
this.L_Geo1 = new System.Windows.Forms.Label();
this.L_Region = new System.Windows.Forms.Label();
this.L_Country = new System.Windows.Forms.Label();
this.L_Geo2 = new System.Windows.Forms.Label();
this.L_Geo3 = new System.Windows.Forms.Label();
this.L_Geo4 = new System.Windows.Forms.Label();
this.L_OT_Quality = new System.Windows.Forms.Label();
this.L_OT_TextLine = new System.Windows.Forms.Label();
this.LOTV = new System.Windows.Forms.Label();
@ -190,68 +190,68 @@
this.L_OT_Friendship.TabIndex = 52;
this.L_OT_Friendship.Text = "Friendship:";
//
// label2
// L_Geo0
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(6, 29);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(120, 13);
this.label2.TabIndex = 68;
this.label2.Text = "Previous Geolocation 0:";
this.L_Geo0.AutoSize = true;
this.L_Geo0.Location = new System.Drawing.Point(6, 29);
this.L_Geo0.Name = "L_Geo0";
this.L_Geo0.Size = new System.Drawing.Size(120, 13);
this.L_Geo0.TabIndex = 68;
this.L_Geo0.Text = "Previous Geolocation 0:";
//
// label3
// L_Geo1
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(7, 62);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(120, 13);
this.label3.TabIndex = 69;
this.label3.Text = "Previous Geolocation 1:";
this.L_Geo1.AutoSize = true;
this.L_Geo1.Location = new System.Drawing.Point(7, 62);
this.L_Geo1.Name = "L_Geo1";
this.L_Geo1.Size = new System.Drawing.Size(120, 13);
this.L_Geo1.TabIndex = 69;
this.L_Geo1.Text = "Previous Geolocation 1:";
//
// label7
// L_Region
//
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(272, 10);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(41, 13);
this.label7.TabIndex = 73;
this.label7.Text = "Region";
this.L_Region.AutoSize = true;
this.L_Region.Location = new System.Drawing.Point(272, 10);
this.L_Region.Name = "L_Region";
this.L_Region.Size = new System.Drawing.Size(41, 13);
this.L_Region.TabIndex = 73;
this.L_Region.Text = "Region";
//
// label8
// L_Country
//
this.label8.AutoSize = true;
this.label8.Location = new System.Drawing.Point(161, 10);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(43, 13);
this.label8.TabIndex = 74;
this.label8.Text = "Country";
this.L_Country.AutoSize = true;
this.L_Country.Location = new System.Drawing.Point(161, 10);
this.L_Country.Name = "L_Country";
this.L_Country.Size = new System.Drawing.Size(43, 13);
this.L_Country.TabIndex = 74;
this.L_Country.Text = "Country";
//
// label4
// L_Geo2
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(7, 95);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(120, 13);
this.label4.TabIndex = 76;
this.label4.Text = "Previous Geolocation 2:";
this.L_Geo2.AutoSize = true;
this.L_Geo2.Location = new System.Drawing.Point(7, 95);
this.L_Geo2.Name = "L_Geo2";
this.L_Geo2.Size = new System.Drawing.Size(120, 13);
this.L_Geo2.TabIndex = 76;
this.L_Geo2.Text = "Previous Geolocation 2:";
//
// label5
// L_Geo3
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(7, 128);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(120, 13);
this.label5.TabIndex = 77;
this.label5.Text = "Previous Geolocation 3:";
this.L_Geo3.AutoSize = true;
this.L_Geo3.Location = new System.Drawing.Point(7, 128);
this.L_Geo3.Name = "L_Geo3";
this.L_Geo3.Size = new System.Drawing.Size(120, 13);
this.L_Geo3.TabIndex = 77;
this.L_Geo3.Text = "Previous Geolocation 3:";
//
// label6
// L_Geo4
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(6, 160);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(120, 13);
this.label6.TabIndex = 78;
this.label6.Text = "Previous Geolocation 4:";
this.L_Geo4.AutoSize = true;
this.L_Geo4.Location = new System.Drawing.Point(6, 160);
this.L_Geo4.Name = "L_Geo4";
this.L_Geo4.Size = new System.Drawing.Size(120, 13);
this.L_Geo4.TabIndex = 78;
this.L_Geo4.Text = "Previous Geolocation 4:";
//
// L_OT_Quality
//
@ -418,13 +418,13 @@
this.GB_Residence.Controls.Add(this.CB_Country2);
this.GB_Residence.Controls.Add(this.CB_Country1);
this.GB_Residence.Controls.Add(this.CB_Country0);
this.GB_Residence.Controls.Add(this.label6);
this.GB_Residence.Controls.Add(this.label5);
this.GB_Residence.Controls.Add(this.label4);
this.GB_Residence.Controls.Add(this.label8);
this.GB_Residence.Controls.Add(this.label7);
this.GB_Residence.Controls.Add(this.label3);
this.GB_Residence.Controls.Add(this.label2);
this.GB_Residence.Controls.Add(this.L_Geo4);
this.GB_Residence.Controls.Add(this.L_Geo3);
this.GB_Residence.Controls.Add(this.L_Geo2);
this.GB_Residence.Controls.Add(this.L_Country);
this.GB_Residence.Controls.Add(this.L_Region);
this.GB_Residence.Controls.Add(this.L_Geo1);
this.GB_Residence.Controls.Add(this.L_Geo0);
this.GB_Residence.Controls.Add(this.Region4);
this.GB_Residence.Controls.Add(this.Region3);
this.GB_Residence.Controls.Add(this.Region2);
@ -815,13 +815,13 @@
private System.Windows.Forms.MaskedTextBox Region2;
private System.Windows.Forms.MaskedTextBox M_OT_Friendship;
private System.Windows.Forms.Label L_OT_Friendship;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label L_Geo0;
private System.Windows.Forms.Label L_Geo1;
private System.Windows.Forms.Label L_Region;
private System.Windows.Forms.Label L_Country;
private System.Windows.Forms.Label L_Geo2;
private System.Windows.Forms.Label L_Geo3;
private System.Windows.Forms.Label L_Geo4;
private System.Windows.Forms.Label L_OT_Quality;
private System.Windows.Forms.Label L_OT_TextLine;
private System.Windows.Forms.Label LOTV;