PKHeX/PKHeX.Drawing.PokeSprite/Util/BoxWallpaper.cs
Kurt aa968f56aa File scoped namespace for drawing projects
Extract color util to separate class as it's not entirely image related.
2021-12-10 00:15:04 -08:00

54 lines
1.6 KiB
C#

using PKHeX.Core;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Drawing.PokeSprite;
internal static class BoxWallpaper
{
public static bool IsWallpaperRed(GameVersion version, int wallpaperID) => version.GetGeneration() switch
{
3 when CXD.Contains(version) => wallpaperID == 7, // flame pattern in XD
3 => wallpaperID switch
{
5 => true, // Volcano
13 => E == version, // PokéCenter
_ => false,
},
4 => wallpaperID switch
{
5 => true, // Volcano
12 => true, // Checks
13 => true, // PokéCenter
22 => true, // Special
_ => false,
},
5 => wallpaperID switch
{
5 => true, // Volcano
12 => true, // Checks
19 => B2W2.Contains(version), // PWT
22 => B2W2.Contains(version), // Reshiram
21 => BW.Contains(version), // Zoroark
23 => BW.Contains(version), // Musical
_ => false,
},
6 or 7 => wallpaperID switch
{
5 => true, // Volcano
12 => true, // PokéCenter
20 => true, // Special5 Flare/Magma
_ => false,
},
8 when BDSP.Contains(version) => wallpaperID switch
{
6 => true, // Volcano
15 => true, // Checks
21 => true, // Trio
29 => true, // Nostalgic (Platinum)
30 => true, // Legend (Platinum)
_ => false,
},
8 => true, // Bad contrast with lots of void space, better to just highlight the shiny red.
_ => false,
};
}