PKHeX/PKHeX.Core/Legality/RNG/Locks/LockFinder.cs
Kurt 92a50264cc
Refactor RNG advance/reverse methods (#3579)
The new LCRNG/GCRNG/ARNG classes are static, rather than singletons. Allows them to be inlined much better.
2022-09-04 12:03:37 -07:00

139 lines
5.2 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Logic for finding the RNG criteria pattern in Colosseum/XD.
/// </summary>
public static class LockFinder
{
/// <summary>
/// Checks if the encounter template can be obtained with the resulting PID and IV detail.
/// </summary>
/// <param name="s">Encounter template with lock info</param>
/// <param name="pv">RNG result PID and IV seed state</param>
/// <param name="pk">Entity to check</param>
/// <returns>True if all valid.</returns>
public static bool IsAllShadowLockValid(EncounterStaticShadow s, PIDIV pv, PKM pk)
{
if (s.Version == GameVersion.XD && pk.IsShiny)
return false; // no xd shiny shadow mons
var teams = s.Locks;
if (teams.Length == 0)
return true;
var tsv = s.Version == GameVersion.XD ? (pk.TID ^ pk.SID) >> 3 : -1; // no xd shiny shadow mons
return IsAllShadowLockValid(pv, teams, tsv);
}
/// <summary>
/// Checks all <see cref="teams"/> to see if they can be reversed from the <see cref="pv"/>.
/// </summary>
/// <param name="pv">RNG result PID and IV seed state</param>
/// <param name="teams">Possible team data setups the NPC trainer has that need to generate before the shadow.</param>
/// <param name="tsv">Trainer shiny value that is disallowed in XD</param>
public static bool IsAllShadowLockValid(PIDIV pv, IEnumerable<TeamLock> teams, int tsv = -1)
{
foreach (var t in teams)
{
var result = new TeamLockResult(t, pv.OriginSeed, tsv);
if (result.Valid)
return true;
}
return false;
}
/// <summary>
/// Checks if the XD starter Eevee can be obtained with the trainer's IDs.
/// </summary>
/// <param name="seed">Seed that generated the PID and IV</param>
/// <param name="TID">Trainer ID</param>
/// <param name="SID">Trainer Secret ID</param>
/// <returns>True if the starter ID correlation is correct</returns>
public static bool IsXDStarterValid(uint seed, int TID, int SID)
{
// pidiv reversed 2x yields SID, 3x yields TID. shift by 7 if another PKM is generated prior
var SIDf = XDRNG.Prev2(seed);
var TIDf = XDRNG.Prev(SIDf);
return SIDf >> 16 == SID && TIDf >> 16 == TID;
}
/// <summary>
/// Checks if the Colosseum starter correlation can be obtained with the trainer's IDs.
/// </summary>
/// <param name="species">Species of the starter, to indicate Espeon vs Umbreon</param>
/// <param name="seed">Seed the PID/IV is generated with</param>
/// <param name="TID">Trainer ID of the trainer</param>
/// <param name="SID">Secret ID of the trainer</param>
/// <param name="pkPID">PID of the entity</param>
/// <param name="IV1">First 3 IVs combined</param>
/// <param name="IV2">Last 3 IVs combined</param>
public static bool IsColoStarterValid(ushort species, ref uint seed, int TID, int SID, uint pkPID, uint IV1, uint IV2)
{
// reverse the seed the bare minimum
uint SIDf = species == (int)Species.Espeon
? XDRNG.Prev9(seed)
: XDRNG.Prev2(seed);
// reverse until we find the TID/SID, then run the generation forward to see if it matches our inputs.
int ctr = 0;
uint temp;
while ((temp = XDRNG.Prev(SIDf)) >> 16 != TID || SIDf >> 16 != SID)
{
SIDf = temp;
if (ctr > 32) // arbitrary
return false;
ctr++;
}
var next = XDRNG.Next(SIDf);
// generate Umbreon
var PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
if (species == (int)Species.Espeon) // need Espeon, which is immediately next
PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
if (!PIDIV.Equals(pkPID, IV1, IV2))
return false;
seed = XDRNG.Prev2(SIDf);
return true;
}
private readonly record struct PIDIVGroup(uint PID, uint IV1, uint IV2)
{
public bool Equals(uint pid, uint iv1, uint iv2) => PID == pid && IV1 == iv1 && IV2 == iv2;
}
private static PIDIVGroup GenerateValidColoStarterPID(ref uint uSeed, int TID, int SID)
{
uSeed = XDRNG.Next2(uSeed); // skip fakePID
var IV1 = (uSeed >> 16) & 0x7FFF;
uSeed = XDRNG.Next(uSeed);
var IV2 = (uSeed >> 16) & 0x7FFF;
uSeed = XDRNG.Next(uSeed);
uSeed = XDRNG.Next(uSeed); // skip ability call
var PID = GenerateStarterPID(ref uSeed, TID, SID);
uSeed = XDRNG.Next2(uSeed); // PID calls consumed
return new PIDIVGroup(PID, IV1, IV2);
}
private static bool IsShiny(int TID, int SID, uint PID) => (TID ^ SID ^ (PID >> 16) ^ (PID & 0xFFFF)) < 8;
private static uint GenerateStarterPID(ref uint uSeed, int TID, int SID)
{
uint PID;
const byte ratio = 0x1F; // 12.5% F (can't be female)
while (true)
{
var next = XDRNG.Next(uSeed);
PID = (uSeed & 0xFFFF0000) | (next >> 16);
if ((PID & 0xFF) >= ratio && !IsShiny(TID, SID, PID))
break;
uSeed = XDRNG.Next(next);
}
return PID;
}
}