mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-15 00:37:11 +00:00
92a50264cc
The new LCRNG/GCRNG/ARNG classes are static, rather than singletons. Allows them to be inlined much better.
139 lines
5.2 KiB
C#
139 lines
5.2 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for finding the RNG criteria pattern in Colosseum/XD.
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/// </summary>
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public static class LockFinder
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{
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/// <summary>
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/// Checks if the encounter template can be obtained with the resulting PID and IV detail.
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/// </summary>
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/// <param name="s">Encounter template with lock info</param>
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/// <param name="pv">RNG result PID and IV seed state</param>
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/// <param name="pk">Entity to check</param>
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/// <returns>True if all valid.</returns>
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public static bool IsAllShadowLockValid(EncounterStaticShadow s, PIDIV pv, PKM pk)
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{
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if (s.Version == GameVersion.XD && pk.IsShiny)
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return false; // no xd shiny shadow mons
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var teams = s.Locks;
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if (teams.Length == 0)
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return true;
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var tsv = s.Version == GameVersion.XD ? (pk.TID ^ pk.SID) >> 3 : -1; // no xd shiny shadow mons
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return IsAllShadowLockValid(pv, teams, tsv);
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}
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/// <summary>
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/// Checks all <see cref="teams"/> to see if they can be reversed from the <see cref="pv"/>.
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/// </summary>
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/// <param name="pv">RNG result PID and IV seed state</param>
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/// <param name="teams">Possible team data setups the NPC trainer has that need to generate before the shadow.</param>
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/// <param name="tsv">Trainer shiny value that is disallowed in XD</param>
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public static bool IsAllShadowLockValid(PIDIV pv, IEnumerable<TeamLock> teams, int tsv = -1)
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{
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foreach (var t in teams)
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{
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var result = new TeamLockResult(t, pv.OriginSeed, tsv);
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if (result.Valid)
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if the XD starter Eevee can be obtained with the trainer's IDs.
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/// </summary>
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/// <param name="seed">Seed that generated the PID and IV</param>
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/// <param name="TID">Trainer ID</param>
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/// <param name="SID">Trainer Secret ID</param>
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/// <returns>True if the starter ID correlation is correct</returns>
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public static bool IsXDStarterValid(uint seed, int TID, int SID)
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{
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// pidiv reversed 2x yields SID, 3x yields TID. shift by 7 if another PKM is generated prior
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var SIDf = XDRNG.Prev2(seed);
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var TIDf = XDRNG.Prev(SIDf);
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return SIDf >> 16 == SID && TIDf >> 16 == TID;
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}
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/// <summary>
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/// Checks if the Colosseum starter correlation can be obtained with the trainer's IDs.
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/// </summary>
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/// <param name="species">Species of the starter, to indicate Espeon vs Umbreon</param>
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/// <param name="seed">Seed the PID/IV is generated with</param>
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/// <param name="TID">Trainer ID of the trainer</param>
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/// <param name="SID">Secret ID of the trainer</param>
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/// <param name="pkPID">PID of the entity</param>
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/// <param name="IV1">First 3 IVs combined</param>
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/// <param name="IV2">Last 3 IVs combined</param>
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public static bool IsColoStarterValid(ushort species, ref uint seed, int TID, int SID, uint pkPID, uint IV1, uint IV2)
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{
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// reverse the seed the bare minimum
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uint SIDf = species == (int)Species.Espeon
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? XDRNG.Prev9(seed)
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: XDRNG.Prev2(seed);
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// reverse until we find the TID/SID, then run the generation forward to see if it matches our inputs.
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int ctr = 0;
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uint temp;
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while ((temp = XDRNG.Prev(SIDf)) >> 16 != TID || SIDf >> 16 != SID)
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{
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SIDf = temp;
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if (ctr > 32) // arbitrary
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return false;
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ctr++;
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}
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var next = XDRNG.Next(SIDf);
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// generate Umbreon
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var PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
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if (species == (int)Species.Espeon) // need Espeon, which is immediately next
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PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
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if (!PIDIV.Equals(pkPID, IV1, IV2))
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return false;
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seed = XDRNG.Prev2(SIDf);
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return true;
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}
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private readonly record struct PIDIVGroup(uint PID, uint IV1, uint IV2)
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{
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public bool Equals(uint pid, uint iv1, uint iv2) => PID == pid && IV1 == iv1 && IV2 == iv2;
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}
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private static PIDIVGroup GenerateValidColoStarterPID(ref uint uSeed, int TID, int SID)
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{
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uSeed = XDRNG.Next2(uSeed); // skip fakePID
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var IV1 = (uSeed >> 16) & 0x7FFF;
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uSeed = XDRNG.Next(uSeed);
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var IV2 = (uSeed >> 16) & 0x7FFF;
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uSeed = XDRNG.Next(uSeed);
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uSeed = XDRNG.Next(uSeed); // skip ability call
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var PID = GenerateStarterPID(ref uSeed, TID, SID);
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uSeed = XDRNG.Next2(uSeed); // PID calls consumed
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return new PIDIVGroup(PID, IV1, IV2);
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}
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private static bool IsShiny(int TID, int SID, uint PID) => (TID ^ SID ^ (PID >> 16) ^ (PID & 0xFFFF)) < 8;
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private static uint GenerateStarterPID(ref uint uSeed, int TID, int SID)
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{
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uint PID;
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const byte ratio = 0x1F; // 12.5% F (can't be female)
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while (true)
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{
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var next = XDRNG.Next(uSeed);
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PID = (uSeed & 0xFFFF0000) | (next >> 16);
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if ((PID & 0xFF) >= ratio && !IsShiny(TID, SID, PID))
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break;
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uSeed = XDRNG.Next(next);
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}
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return PID;
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}
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}
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