using System.Collections.Generic; namespace PKHeX.Core; /// /// Logic for finding the RNG criteria pattern in Colosseum/XD. /// public static class LockFinder { /// /// Checks if the encounter template can be obtained with the resulting PID and IV detail. /// /// Encounter template with lock info /// RNG result PID and IV seed state /// Entity to check /// True if all valid. public static bool IsAllShadowLockValid(EncounterStaticShadow s, PIDIV pv, PKM pk) { if (s.Version == GameVersion.XD && pk.IsShiny) return false; // no xd shiny shadow mons var teams = s.Locks; if (teams.Length == 0) return true; var tsv = s.Version == GameVersion.XD ? (pk.TID ^ pk.SID) >> 3 : -1; // no xd shiny shadow mons return IsAllShadowLockValid(pv, teams, tsv); } /// /// Checks all to see if they can be reversed from the . /// /// RNG result PID and IV seed state /// Possible team data setups the NPC trainer has that need to generate before the shadow. /// Trainer shiny value that is disallowed in XD public static bool IsAllShadowLockValid(PIDIV pv, IEnumerable teams, int tsv = -1) { foreach (var t in teams) { var result = new TeamLockResult(t, pv.OriginSeed, tsv); if (result.Valid) return true; } return false; } /// /// Checks if the XD starter Eevee can be obtained with the trainer's IDs. /// /// Seed that generated the PID and IV /// Trainer ID /// Trainer Secret ID /// True if the starter ID correlation is correct public static bool IsXDStarterValid(uint seed, int TID, int SID) { // pidiv reversed 2x yields SID, 3x yields TID. shift by 7 if another PKM is generated prior var SIDf = XDRNG.Prev2(seed); var TIDf = XDRNG.Prev(SIDf); return SIDf >> 16 == SID && TIDf >> 16 == TID; } /// /// Checks if the Colosseum starter correlation can be obtained with the trainer's IDs. /// /// Species of the starter, to indicate Espeon vs Umbreon /// Seed the PID/IV is generated with /// Trainer ID of the trainer /// Secret ID of the trainer /// PID of the entity /// First 3 IVs combined /// Last 3 IVs combined public static bool IsColoStarterValid(ushort species, ref uint seed, int TID, int SID, uint pkPID, uint IV1, uint IV2) { // reverse the seed the bare minimum uint SIDf = species == (int)Species.Espeon ? XDRNG.Prev9(seed) : XDRNG.Prev2(seed); // reverse until we find the TID/SID, then run the generation forward to see if it matches our inputs. int ctr = 0; uint temp; while ((temp = XDRNG.Prev(SIDf)) >> 16 != TID || SIDf >> 16 != SID) { SIDf = temp; if (ctr > 32) // arbitrary return false; ctr++; } var next = XDRNG.Next(SIDf); // generate Umbreon var PIDIV = GenerateValidColoStarterPID(ref next, TID, SID); if (species == (int)Species.Espeon) // need Espeon, which is immediately next PIDIV = GenerateValidColoStarterPID(ref next, TID, SID); if (!PIDIV.Equals(pkPID, IV1, IV2)) return false; seed = XDRNG.Prev2(SIDf); return true; } private readonly record struct PIDIVGroup(uint PID, uint IV1, uint IV2) { public bool Equals(uint pid, uint iv1, uint iv2) => PID == pid && IV1 == iv1 && IV2 == iv2; } private static PIDIVGroup GenerateValidColoStarterPID(ref uint uSeed, int TID, int SID) { uSeed = XDRNG.Next2(uSeed); // skip fakePID var IV1 = (uSeed >> 16) & 0x7FFF; uSeed = XDRNG.Next(uSeed); var IV2 = (uSeed >> 16) & 0x7FFF; uSeed = XDRNG.Next(uSeed); uSeed = XDRNG.Next(uSeed); // skip ability call var PID = GenerateStarterPID(ref uSeed, TID, SID); uSeed = XDRNG.Next2(uSeed); // PID calls consumed return new PIDIVGroup(PID, IV1, IV2); } private static bool IsShiny(int TID, int SID, uint PID) => (TID ^ SID ^ (PID >> 16) ^ (PID & 0xFFFF)) < 8; private static uint GenerateStarterPID(ref uint uSeed, int TID, int SID) { uint PID; const byte ratio = 0x1F; // 12.5% F (can't be female) while (true) { var next = XDRNG.Next(uSeed); PID = (uSeed & 0xFFFF0000) | (next >> 16); if ((PID & 0xFF) >= ratio && !IsShiny(TID, SID, PID)) break; uSeed = XDRNG.Next(next); } return PID; } }