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Misc | ||
PKX | ||
Properties | ||
Resources | ||
SAV | ||
.gitattributes | ||
.gitignore | ||
app.config | ||
LICENSE.md | ||
PKHeX.csproj | ||
PKHeX.sln | ||
Program.cs | ||
README.md |
PKHeX
Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#.
Supports binary file loading of the following files originating from the Nintendo 3DS:
- Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
- Individual entity files (232/260 bytes), saved as .pk6 and .ek6
- Conversion of Event Gift files (.wc6) to .pk6
- Decrypted Battle Videos
- Obsoleted: Unencrypted Network Packets containing entity files.
The following files from previous generations of games are supported:
- Transferring of previous generation entities (.pkm) to .pk6
- Conversion of Event Files (.pgt, .pcd, .pgf) to .pk6
Data is then displayed in a meaningful view, and can be edited and saved back to binary data. Since the Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required (svdt, save_manager, or SaveDataFiler).
The interface is translatable with resource/external text files so that different languages can be supported.
Screenshots
License
PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.
Building
PKHeX can be compiled with any C# compiler.
IDE
PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.
Command Line
You can use xbuild of Mono: xbuild PKHeX.sln
.
GNU/Linux
On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop
. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).