PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos/BV6.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

251 lines
8.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using static System.Buffers.Binary.BinaryPrimitives;
// ReSharper disable UnusedType.Local
namespace PKHeX.Core;
public sealed class BV6(byte[] Data) : BattleVideo
{
private readonly byte[] Data = (byte[])Data.Clone();
public const int SIZE = 0x2E60;
private const string NPC = "NPC";
private const int PlayerCount = 4;
public override IReadOnlyList<PK6> BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
public override byte Generation => 6;
internal new static bool IsValid(ReadOnlySpan<byte> data)
{
if (data.Length != SIZE)
return false;
return ReadUInt64LittleEndian(data[0xE18..]) != 0 && ReadUInt16LittleEndian(data[0xE12..]) == 0;
}
public int Mode { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public int Style { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public string Debug1
{
get => StringConverter6.GetString(Data.AsSpan(0x6, 0x1A));
set => StringConverter6.SetString(Data.AsSpan(0x6, 0x1A), value, 12, StringConverterOption.ClearZero);
}
public string Debug2
{
get => StringConverter6.GetString(Data.AsSpan(0x50, 0x1A));
set => StringConverter6.SetString(Data.AsSpan(0x50, 0x1A), value, 12, StringConverterOption.ClearZero);
}
public ulong RNGConst1 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A0)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A0), value); }
public ulong RNGConst2 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A4)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A4), value); }
public ulong RNGSeed1 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A8)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A8), value); }
public ulong RNGSeed2 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1B0)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1B0), value); }
public int Background { get => ReadInt32LittleEndian(Data.AsSpan(0x1BC)); set => WriteInt32LittleEndian(Data.AsSpan(0x1BC), value); }
public int Unk1CE { get => ReadUInt16LittleEndian(Data.AsSpan(0x1CE)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1CE), (ushort)value); }
public int IntroID { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E4)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E4), (ushort)value); }
public int MusicID { get => ReadUInt16LittleEndian(Data.AsSpan(0x1F0)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1F0), (ushort)value); }
public string[] GetPlayerNames()
{
string[] trainers = new string[PlayerCount];
for (int i = 0; i < PlayerCount; i++)
{
var span = Data.AsSpan(0xEC + (0x1A * i), 0x1A);
var str = StringConverter6.GetString(span);
trainers[i] = string.IsNullOrWhiteSpace(str) ? NPC : str;
}
return trainers;
}
public void SetPlayerNames(IReadOnlyList<string> value)
{
if (value.Count != PlayerCount)
return;
for (int i = 0; i < PlayerCount; i++)
{
var span = Data.AsSpan(0xEC + (0x1A * i), 0x1A);
string tr = value[i] == NPC ? string.Empty : value[i];
StringConverter6.SetString(span, tr, 12, StringConverterOption.ClearZero);
}
}
public IReadOnlyList<PK6[]> PlayerTeams
{
get
{
var Teams = new PK6[PlayerCount][];
for (int t = 0; t < PlayerCount; t++)
Teams[t] = GetTeam(t);
return Teams;
}
set
{
var Teams = value;
for (int t = 0; t < PlayerCount; t++)
SetTeam(Teams[t], t);
}
}
public PK6[] GetTeam(int t)
{
var team = new PK6[6];
const int start = 0xE18;
for (int p = 0; p < 6; p++)
{
int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
var span = Data.AsSpan(offset, PokeCrypto.SIZE_6PARTY);
team[p] = new PK6(span.ToArray());
}
return team;
}
public void SetTeam(IReadOnlyList<PK6> team, int t)
{
const int start = 0xE18;
for (int p = 0; p < 6; p++)
{
int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
team[p].EncryptedPartyData.CopyTo(Data, offset);
}
}
public int MatchYear { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E50)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E50), (ushort)value); }
public int MatchDay { get => Data[0x2E52]; set => Data[0x2E52] = (byte)value; }
public int MatchMonth { get => Data[0x2E53]; set => Data[0x2E53] = (byte)value; }
public int MatchHour { get => Data[0x2E54]; set => Data[0x2E54] = (byte)value; }
public int MatchMinute { get => Data[0x2E55]; set => Data[0x2E55] = (byte)value; }
public int MatchSecond { get => Data[0x2E56]; set => Data[0x2E56] = (byte)value; }
public int MatchFlags { get => Data[0x2E57]; set => Data[0x2E57] = (byte)value; }
public int UploadYear { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E58), (ushort)value); }
public int UploadDay { get => Data[0x2E5A]; set => Data[0x2E5A] = (byte)value; }
public int UploadMonth { get => Data[0x2E5B]; set => Data[0x2E5B] = (byte)value; }
public int UploadHour { get => Data[0x2E5C]; set => Data[0x2E5C] = (byte)value; }
public int UploadMinute { get => Data[0x2E5D]; set => Data[0x2E5D] = (byte)value; }
public int UploadSecond { get => Data[0x2E5E]; set => Data[0x2E5E] = (byte)value; }
public int UploadFlags { get => Data[0x2E5F]; set => Data[0x2E5F] = (byte)value; }
public DateTime? MatchStamp
{
get
{
if (!DateUtil.IsDateValid(MatchYear, MatchMonth, MatchDay))
return null;
return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond);
}
set
{
if (value.HasValue)
{
MatchYear = value.Value.Year;
MatchDay = value.Value.Day;
MatchMonth = value.Value.Month;
MatchHour = value.Value.Hour;
MatchMinute = value.Value.Minute;
MatchSecond = value.Value.Second;
}
else
{
MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = MatchFlags = 0;
}
}
}
public DateTime? UploadStamp
{
get
{
if (!DateUtil.IsDateValid(UploadYear, UploadMonth, UploadDay))
return null;
return new DateTime(UploadYear, UploadMonth, UploadDay, UploadHour, UploadMinute, UploadSecond);
}
set
{
if (value.HasValue)
{
UploadYear = value.Value.Year;
UploadDay = value.Value.Day;
UploadMonth = value.Value.Month;
UploadHour = value.Value.Hour;
UploadMinute = value.Value.Minute;
UploadSecond = value.Value.Second;
}
else
{
UploadYear = UploadDay = UploadMonth = UploadHour = UploadMinute = UploadSecond = UploadFlags = 0;
}
}
}
private enum TurnAction
{
None = 0,
Fight = 1,
Unk2 = 2,
Switch = 3,
Run = 4,
Unk5 = 5,
Rotate = 6,
Unk7 = 7,
MegaEvolve = 8,
}
private enum TurnTarget
{
U0 = 0,
U1 = 1,
U2 = 2,
U3 = 3,
U4 = 4,
U5 = 5,
U6 = 6,
U7 = 7,
U8 = 8,
U9 = 9,
OppositeEnemy,
U11 = 11,
U12 = 12,
U13 = 13,
AllExceptUser = 14,
Everyone = 15,
}
private enum TurnRotate
{
None,
Right,
Left,
Unk3,
}
public enum BVType
{
Link = 0,
Maison = 1,
SuperMaison = 2,
BattleSpotFree = 3,
BattleSpotRating = 4,
BattleSpotSpecial = 5,
UNUSED = 6,
JP1 = 7,
JP2 = 8,
BROKEN = 9,
}
public enum BVStyle
{
Single = 0,
Double = 1,
Triple = 2,
Rotation = 3,
Multi = 4,
}
}