PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
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BattleMode.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BattleStyle6.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
BattleVideo.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
BV3.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
BV6.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
BV7.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
BVRequestUtil.cs Misc tweaks 2024-02-03 14:11:17 -06:00
MoveTarget.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
RotateDirection.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
TurnActionCode.cs Handle struct default ctor 17.1 handling 2022-02-21 16:11:58 -08:00
TurnStartCode.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
TurnStartInstruction.cs Handle struct default ctor 17.1 handling 2022-02-21 16:11:58 -08:00