mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-03 17:29:13 +00:00
734aa33898
Now logic is reasonably split, and each format of area has its own way of yielding slots Too much junk with checking flute boosts or catch combo applicability; just let the area dictate how slots match.
42 lines
No EOL
1.3 KiB
C#
42 lines
No EOL
1.3 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.GO"/> encounter area for <see cref="GameVersion.GG"/>
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/// </summary>
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public sealed class EncounterArea7g : EncounterArea32
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{
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protected override IEnumerable<EncounterSlot> GetFilteredSlots(PKM pkm, IEnumerable<EncounterSlot> slots, int minLevel)
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{
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int species = pkm.Species;
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int form = pkm.AltForm;
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if (Legal.AlolanVariantEvolutions12.Contains(species)) // match form if same species, else form 0.
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{
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foreach (var slot in slots)
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{
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if (species == slot.Species ? slot.Form == form : slot.Form == 0)
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yield return slot;
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}
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}
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else if (Legal.AlolanOriginForms.Contains(species)) // match slot form
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{
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foreach (var slot in slots)
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{
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if (slot.Form == form)
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yield return slot;
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}
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}
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else if (form == 0)
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{
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// enforce no form
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foreach (var slot in slots)
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{
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yield return slot;
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}
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}
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}
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}
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} |