PKHeX/PKHeX.Core/Legality/Areas/EncounterArea7g.cs
Kurt 734aa33898 Split encounter areas, relocate slot finding to obj
Now logic is reasonably split, and each format of area has its own way
of yielding slots

Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00

42 lines
No EOL
1.3 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
/// <inheritdoc />
/// <summary>
/// <see cref="GameVersion.GO"/> encounter area for <see cref="GameVersion.GG"/>
/// </summary>
public sealed class EncounterArea7g : EncounterArea32
{
protected override IEnumerable<EncounterSlot> GetFilteredSlots(PKM pkm, IEnumerable<EncounterSlot> slots, int minLevel)
{
int species = pkm.Species;
int form = pkm.AltForm;
if (Legal.AlolanVariantEvolutions12.Contains(species)) // match form if same species, else form 0.
{
foreach (var slot in slots)
{
if (species == slot.Species ? slot.Form == form : slot.Form == 0)
yield return slot;
}
}
else if (Legal.AlolanOriginForms.Contains(species)) // match slot form
{
foreach (var slot in slots)
{
if (slot.Form == form)
yield return slot;
}
}
else if (form == 0)
{
// enforce no form
foreach (var slot in slots)
{
yield return slot;
}
}
}
}
}