PKHeX/PKX
Kurt 3147d8b1df pk2pk Refactoring
Transition from modifying byte arrays to just having objects mediate the
conversion.

Farewell pk2pk!

The PK# objects can convert up to the next generation through their own
methods; doing this required having class structures for all generations
:)
2015-12-27 21:26:07 -08:00
..
f1-Main.cs pk2pk Refactoring 2015-12-27 21:26:07 -08:00
f1-Main.Designer.cs Add Battle Box Lock indication 2015-12-17 19:56:21 -08:00
f1-Main.resx Reorganize & SAV Backup 2015-12-17 18:55:59 -08:00
f2-Text.cs Heavy refactoring 2015-09-20 20:34:09 -07:00
f2-Text.Designer.cs Prevent multiple instances of Special Characters 2014-12-19 20:22:15 -08:00
f2-Text.resx Adding Special Characters text entry 2014-12-11 21:44:05 -08:00
f3-MemoryAmie.cs Simplify argument usage 2015-12-26 18:35:10 -08:00
f3-MemoryAmie.Designer.cs Memory Editor uses pk6 object & bugfixes 2015-09-28 21:11:03 -07:00
f3-MemoryAmie.resx Restructuring source arrangement 2014-08-01 10:33:12 -07:00
f4-RibbMedal.cs Update to use pk6 object 2015-09-23 22:46:22 -07:00
f4-RibbMedal.Designer.cs Update to use pk6 object 2015-09-23 22:46:22 -07:00
f4-RibbMedal.resx Add Distribution Super Training Flags 2015-01-17 09:36:48 -08:00