mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 08:53:28 +00:00
0bc7eeb5f5
stupid bruteforce for slot4->pk4
107 lines
2.8 KiB
C#
107 lines
2.8 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Converts a slot random roll [0, 100) to a slot number.
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/// </summary>
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public static class SlotNumber
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{
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private const int Invalid = -1;
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public static int GetHOldRod(uint roll) => roll switch
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{
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< 70 => 0, // 00,69 (70%)
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<=99 => 1, // 70,99 (30%)
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_ => Invalid,
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};
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public static int GetHGoodRod(uint roll) => roll switch
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{
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< 60 => 0, // 00,59 (60%)
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< 80 => 1, // 60,79 (20%)
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<=99 => 2, // 80,99 (20%)
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_ => Invalid,
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};
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public static int GetHSuperRod(uint roll) => roll switch
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{
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< 40 => 0, // 00,39 (40%)
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< 80 => 1, // 40,69 (40%)
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< 95 => 2, // 70,94 (15%)
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< 99 => 3, // 95,98 ( 4%)
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99 => 4, // 99 ( 1%)
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_ => Invalid,
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};
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public static int GetHSurf(uint roll) => roll switch
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{
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< 60 => 0, // 00,59 (60%)
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< 90 => 1, // 60,89 (30%)
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< 95 => 2, // 90,94 ( 5%)
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< 99 => 3, // 95,98 ( 4%)
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99 => 4, // 99 ( 1%)
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_ => Invalid,
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};
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public static int GetHRegular(uint roll) => roll switch
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{
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< 20 => 0, // 00,19 (20%)
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< 40 => 1, // 20,39 (20%)
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< 50 => 2, // 40,49 (10%)
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< 60 => 3, // 50,59 (10%)
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< 70 => 4, // 60,69 (10%)
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< 80 => 5, // 70,79 (10%)
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< 85 => 6, // 80,84 ( 5%)
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< 90 => 7, // 85,89 ( 5%)
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< 94 => 8, // 90,93 ( 4%)
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< 98 => 9, // 94,97 ( 4%)
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< 99 => 10,// 98,98 ( 1%)
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99 => 11,// 99 ( 1%)
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_ => Invalid,
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};
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public static int GetJSuperRod(uint roll) => roll switch
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{
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< 40 => 0, // 00,39 (40%)
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< 80 => 1, // 40,79 (40%)
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< 95 => 2, // 80,94 (15%)
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< 99 => 3, // 95,98 ( 4%)
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99 => 4, // 99 ( 1%)
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_ => Invalid,
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};
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public static int GetKSuperRod(uint roll) => roll switch
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{
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< 40 => 0, // 00,39 (40%)
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< 70 => 1, // 40,69 (30%)
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< 85 => 2, // 70,84 (15%)
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< 95 => 3, // 85,94 (10%)
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99 => 4, // 95 ( 5%)
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_ => Invalid,
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};
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public static int GetKBCC(uint roll) => roll switch
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{
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>= 100 => Invalid,
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>= 80 => 0, // 80,99 (20%)
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>= 60 => 1, // 60,79 (20%)
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>= 50 => 2, // 50,59 (10%)
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>= 40 => 3, // 40,49 (10%)
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>= 30 => 4, // 30,39 (10%)
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>= 20 => 5, // 20,29 (10%)
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>= 15 => 6, // 15,19 ( 5%)
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>= 10 => 7, // 10,14 ( 5%)
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>= 05 => 8, // 05,09 ( 5%)
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>= 00 => 9, // 00,04 ( 5%)
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};
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public static int GetKHeadbutt(uint roll) => roll switch
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{
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< 50 => 0, // 00,49 (50%)
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< 65 => 1, // 50,64 (15%)
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< 80 => 2, // 65,79 (15%)
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< 90 => 3, // 80,89 (10%)
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< 95 => 4, // 90,94 ( 5%)
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<=99 => 5, // 95,99 ( 5%)
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_ => Invalid,
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};
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}
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