PKHeX/PKHeX.Core/Legality/RNG/Frame/SlotNumber.cs

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namespace PKHeX.Core;
/// <summary>
/// Converts a slot random roll [0, 100) to a slot number.
/// </summary>
public static class SlotNumber
{
private const int Invalid = -1;
public static int GetHOldRod(uint roll) => roll switch
{
< 70 => 0, // 00,69 (70%)
<=99 => 1, // 70,99 (30%)
_ => Invalid,
};
public static int GetHGoodRod(uint roll) => roll switch
{
< 60 => 0, // 00,59 (60%)
< 80 => 1, // 60,79 (20%)
<=99 => 2, // 80,99 (20%)
_ => Invalid,
};
public static int GetHSuperRod(uint roll) => roll switch
{
< 40 => 0, // 00,39 (40%)
< 80 => 1, // 40,69 (40%)
< 95 => 2, // 70,94 (15%)
< 99 => 3, // 95,98 ( 4%)
99 => 4, // 99 ( 1%)
_ => Invalid,
};
public static int GetHSurf(uint roll) => roll switch
{
< 60 => 0, // 00,59 (60%)
< 90 => 1, // 60,89 (30%)
< 95 => 2, // 90,94 ( 5%)
< 99 => 3, // 95,98 ( 4%)
99 => 4, // 99 ( 1%)
_ => Invalid,
};
public static int GetHRegular(uint roll) => roll switch
{
< 20 => 0, // 00,19 (20%)
< 40 => 1, // 20,39 (20%)
< 50 => 2, // 40,49 (10%)
< 60 => 3, // 50,59 (10%)
< 70 => 4, // 60,69 (10%)
< 80 => 5, // 70,79 (10%)
< 85 => 6, // 80,84 ( 5%)
< 90 => 7, // 85,89 ( 5%)
< 94 => 8, // 90,93 ( 4%)
< 98 => 9, // 94,97 ( 4%)
< 99 => 10,// 98,98 ( 1%)
99 => 11,// 99 ( 1%)
_ => Invalid,
};
public static int GetJSuperRod(uint roll) => roll switch
{
< 40 => 0, // 00,39 (40%)
< 80 => 1, // 40,79 (40%)
< 95 => 2, // 80,94 (15%)
< 99 => 3, // 95,98 ( 4%)
99 => 4, // 99 ( 1%)
_ => Invalid,
};
public static int GetKSuperRod(uint roll) => roll switch
{
< 40 => 0, // 00,39 (40%)
< 70 => 1, // 40,69 (30%)
< 85 => 2, // 70,84 (15%)
< 95 => 3, // 85,94 (10%)
99 => 4, // 95 ( 5%)
_ => Invalid,
};
public static int GetKBCC(uint roll) => roll switch
{
>= 100 => Invalid,
>= 80 => 0, // 80,99 (20%)
>= 60 => 1, // 60,79 (20%)
>= 50 => 2, // 50,59 (10%)
>= 40 => 3, // 40,49 (10%)
>= 30 => 4, // 30,39 (10%)
>= 20 => 5, // 20,29 (10%)
>= 15 => 6, // 15,19 ( 5%)
>= 10 => 7, // 10,14 ( 5%)
>= 05 => 8, // 05,09 ( 5%)
>= 00 => 9, // 00,04 ( 5%)
};
public static int GetKHeadbutt(uint roll) => roll switch
{
< 50 => 0, // 00,49 (50%)
< 65 => 1, // 50,64 (15%)
< 80 => 2, // 65,79 (15%)
< 90 => 3, // 80,89 (10%)
< 95 => 4, // 90,94 ( 5%)
<=99 => 5, // 95,99 ( 5%)
_ => Invalid,
};
}