PKHeX/PKX
Kaphotics 0ebbcbccb4 Move Legality check rewrite
Moved to checks
Returns why it's invalid
Added base egg move checks -- all eggs need level1 moves, can only be
pushed out. The move table acts as a sliding window; grab a list of
level1 moves, tack on relearn moves, then observe window view (last 4).
Added egg met level check
2016-03-12 09:16:41 -08:00
..
f1-Main.cs Move Legality check rewrite 2016-03-12 09:16:41 -08:00
f1-Main.Designer.cs Farewell QR! label 2016-03-11 18:40:08 -08:00
f1-Main.resx Farewell QR! label 2016-03-11 18:40:08 -08:00
f2-Text.cs Refactoring 2016-01-30 23:03:43 -08:00
f2-Text.Designer.cs Refactoring 2016-01-30 23:03:43 -08:00
f2-Text.resx Adding Special Characters text entry 2014-12-11 21:44:05 -08:00
f3-MemoryAmie.cs Cleanup 2016-02-24 14:59:03 -08:00
f3-MemoryAmie.Designer.cs Memory Editor uses pk6 object & bugfixes 2015-09-28 21:11:03 -07:00
f3-MemoryAmie.resx Restructuring source arrangement 2014-08-01 10:33:12 -07:00
f4-RibbMedal.cs Simplify references to local copy 2016-02-24 15:29:24 -08:00
f4-RibbMedal.Designer.cs Update to use pk6 object 2015-09-23 22:46:22 -07:00
f4-RibbMedal.resx Add Distribution Super Training Flags 2015-01-17 09:36:48 -08:00