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https://github.com/kwsch/PKHeX
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0ae907e4d0
DistByte is actually 16bits; no point changing the name. The 32bits afterwards are form duration (Hoopa/Furfrou only), and only exist while the PKM is in the player's party. The game sets an initial value with days to exist in the form before reverting (probably on game restart), checking the delta between days saved. Either way, just set a base value when writing it to the party, else clear the value if it is not supposed to be used. Thanks @SciresM ! |
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.. | ||
Substructures | ||
SAV1.cs | ||
SAV2.cs | ||
SAV3.cs | ||
SAV3Colosseum.cs | ||
SAV3GCMemoryCard.cs | ||
SAV3RSBox.cs | ||
SAV3XD.cs | ||
SAV4.cs | ||
SAV4BR.cs | ||
SAV5.cs | ||
SAV6.cs | ||
SAV7.cs | ||
SaveFile.cs | ||
SaveUtil.cs |