PKHeX/PKHeX.Core/Editing/Applicators
Kurt 0626b0c29b
Add Breeding move ordering logic, and use in legality analysis (#3183)
* Initial bred moveset validation logic

Unpeel the inheritance via recursion and permitted moves

* Volt tackle considerations

* Optimize out empty slot skips

* Add tests, fix off-by-one's

* Require all base moves if empty slot in moveset

* Add test to prove failure per Anubis' provided test

* Tweak enum labels for easier debugging

When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value.

* Fix recursion oopsie

Also check for scenario where no-base-moves but not enough moves to push base moves out

* Add Crystal tutor checks

* Add specialized gen2 verification method

Game loops through father's moves and pushes in one iteration, rather than checking by type.

* Add another case with returning base move

* Add push-out requirement for re-added base moves

* Minor tweaks

Condense tests, fix another off-by-one noticed when creating tests

* Disallow inherited parent levelup moves

Disallow volt tackle on Gen2/R/S

* Split MoveBreed into generation specific classes

Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too.

Add some xmldoc as the api is starting to solidify

* Add method overload that returns the parse

Verify that the parse order is as expected

* Add reordering suggestion logic

Try sorting first, then go nuclear with rebuilding.

* Return base moves if complete fail

* Set base moves when generating eggs, only.

* Use breed logic to check for egg ordering legality

Don't bother helping for split-breed species
2021-04-04 18:30:01 -07:00
..
BallApplicator.cs Target type'd new 2020-12-21 17:17:56 -08:00
CatchRateApplicator.cs Use EncounterMatch when EncounterOriginal doesn't matter 2021-01-02 14:47:39 -08:00
GenderApplicator.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
HiddenPowerApplicator.cs Force Hidden Power IVs for format2 imports 2020-10-09 09:52:29 -07:00
MarkingApplicator.cs Use more expression return style 2021-01-01 17:08:49 -08:00
MemoryApplicator.cs Split gen6/7 affection stats to interface 2020-08-02 11:06:30 -07:00
MoveApplicator.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
MoveSetApplicator.cs Add Breeding move ordering logic, and use in legality analysis (#3183) 2021-04-04 18:30:01 -07:00
RibbonApplicator.cs Split Analysis into two separate classes 2020-11-27 12:00:49 -08:00
TechnicalRecordApplicator.cs this is not that 2020-12-21 17:12:39 -08:00