Commit graph

8 commits

Author SHA1 Message Date
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
sora10pls
7e8e05befb Update noble sprites
With actual detail now!
2022-04-02 10:45:18 -04:00
sora10pls
e02cc2ac93 Legends: Arceus custom sprite updates
Match latest icon dex project
2022-04-02 10:40:19 -04:00
Matt
a98ac6979c
Add custom sprites for Legends: Arceus species/forms (#3441)
* Add custom sprites for Legends: Arceus species/forms

* Update READMEs with credit to new sprites source

Translations for de/es/fr pending.

* Add sprite for Legend Plate Arceus

Now no longer falls back to mugshot if forcing sprites.
2022-02-17 17:46:33 -08:00
Kurt
ea327a5c03
Add all circle Pokémon images; add setting for sprite preference (#3402)
* Add sprite builder toggling for forced-circle sprites

* Add assets for all LA Pokémon sprites

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
2022-02-05 14:54:01 -08:00
Kurt
e577f18013 Add new sprite pictures
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2022-02-04 17:23:35 -08:00
sora10pls
644addac3d Remove stray pixels from both Hint/Warn assets
Closes #3329
2021-12-18 10:30:16 -05:00
Kurt
bc809af06c Split PKHeX.Drawing into subprojects
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00