Kurt
81110b4231
Upgrade netcore build to NET 5.0
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keep with the times, kids
handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
80a5d8e451
Remove layer null check
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Move to the place that triggered the null
2020-10-30 19:56:16 -07:00
Kurt
215536a0cb
Update Sprites for Crown Tundra
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Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 10:47:21 -07:00
Kurt
61dc9a45ae
Revise Shadow state detection
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Closes #3012
2020-10-06 22:36:27 -07:00
Kurt
2b7e06e217
Refactoring
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Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
407c986c89
Update netcore target from 3.0 to 3.1
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.NET 5 is in 2 months, might as well bump things to the current LTS
2020-09-09 18:27:12 -07:00
Kurt
5d3bc289b6
seal hunting
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Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
c2ec4d55e4
Minor clean
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Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Matt
1d0ca29e8c
Misc changes ( #2969 )
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Adjust EggItemShift to account for using the big Egg sprite
Add Marowak to non-transferrable Totems (none of the USUM Totems can be transferred to SWSH)
2020-08-14 13:56:37 -07:00
Matt
3d4f8432cc
Misc big sprite fixes/additions ( #2966 )
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* Misc big sprite fixes/additions
Add big Manaphy Egg sprite, do some renaming to fix Cosplay Pikachu, and fix Egg overlay (no more floating Egg in the top-left!)
* Show Cosplay sprite regardless of Gender
2020-08-10 18:33:44 -07:00
Matt
d8630b7cee
Update Female Pikachu sprite transparency ( #2940 )
2020-07-12 21:09:36 -05:00
Matt
b2935eefc5
Add Isle of Armor Shiny Sprites ( #2933 )
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Also update with latest pokesprite changes for Pikachu, Castform, Minior, and Marshadow. 40x30 sprites unchanged since they'll be gone eventually.
Many thanks to @msikma for the provided sprite work!
2020-07-09 18:10:11 -05:00
Kurt
993673f0de
Minor clean
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no functional change
2020-06-27 23:36:53 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
5eb98594cb
Add shadow lugia to big sprites, expand canvas
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Closes #2849
2020-06-03 10:38:00 -07:00
Kurt
afa368823e
Minor clean
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handle some compiler messages
2020-05-26 16:59:47 -07:00
Matt
8c6d674472
Misc changes ( #2838 )
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Allow for up to 16 characters in SWSH Box Names.
Fix Rockruff-1 big sprite display.
2020-05-21 16:19:25 -07:00
Matt
068f6e2f5f
Fix Big Sprite ItemShiftY ( #2816 )
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Strange Souvenir and Room Service would get cut off since they're tall.
Also remove Adventure Guide from resources, and add Discount Coupon to Gen 7 unreleased items.
2020-04-25 11:05:12 -07:00
Kurt
b481652c03
Add 666-meadow
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Closes #2815
2020-04-24 16:57:40 -07:00
Matt
c5c8615eb0
Finalize Past-Gen Item Sprites ( #2811 )
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Add in some missing Items, remove non-hold Items, and fix outlines on various Z-Crystals
2020-04-16 19:36:43 -07:00
Kurt
9a2d109749
Misc sprite swap/clean
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 17:35:28 -07:00
Kurt
8d01b81351
Add past-gen held items
2020-04-16 16:32:20 -07:00
Kurt
46b8e6427a
Add big unknown held item sprite
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 15:14:36 -07:00
Kurt
e9f0552152
Update BoxWallpaper.cs
2020-04-16 15:07:04 -07:00
Kurt
d6171669e4
Add swsh box wallpapers
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 14:50:41 -07:00
Kurt
bf47317dd1
Add setting to force large sprites for past gen
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Causes the Other tab (daycare/gts/fused) to look wonky (not scaled), but I'm ok with that being a known flaw for now.
2020-04-13 09:52:25 -07:00
Kurt
dab57be918
Update ImageUtil.cs
2020-04-11 23:11:22 -07:00
Kurt
775e8a61d4
Remove unused method
2020-04-09 23:03:12 -07:00
Matt
6f39f25189
Misc changes ( #2806 )
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Add small Female Hippopotas/Hippowdon sprites (Closes #2789 )
Add Pt Togepi Gift Egg Event Constant (Closes #2801 )
Remove Pokémon Den from Egg Locations (Closes #2804 )
Fix Shiny Dhelmise sprite (as per 3774e0dd34
)
2020-04-04 17:10:41 -07:00
Matt
676a45c059
Reflect recent pokesprite changes ( #2767 )
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* Reflect recent pokesprite changes
Shiny Koffing/Weezing (b32d59a26b
)
Shiny Gigantamax Charizard (556feae9f2
)
* Update Hitmonlee/Stonjourner sprites
2020-03-16 12:03:41 -07:00
Matt
36bbbcfb56
Big sprite revisions ( #2763 )
2020-03-13 22:02:41 -07:00
Kurt
738f498279
Misc big sprite fixes ( #2747 )
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Fix Meltan/Melmetal transparency, and Gourgeist/Pumpkaboo/Ash-Greninja filenames
2020-03-04 19:34:58 -08:00
Kurt
4c226340fe
Add shiny sprites, alcremie sprites & big sprites for all
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Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
4116fb5b9b
Fix sprite format for gen3
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Closes #2725
Fix crash if canceling the FRLG version select
Co-Authored-By: Kermalis <kermalis@users.noreply.github.com>
2020-02-20 19:36:06 -08:00
Matt
e050834c6c
Update hint icon for visibility ( #2719 )
2020-02-17 11:24:15 -08:00
Kurt
fc9d0b4b24
Add hint for pkm with dummied moves
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Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
e8759ee538
Determine shiny as square if fateful && shiny
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regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
ebf20d927b
More transfer implications
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Totems are downsized to regular
araquanid, togedemaru, and ribombee totems can't transfer (at the moment)
2020-02-11 20:11:33 -08:00
Kurt
43036e7e94
Add team index recognition
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lock by default until we find the location that locks team slots
2020-02-01 18:56:23 -08:00
Kurt
525095d962
Update dependencies
2020-01-12 14:45:45 -08:00
Kurt
51d2fc9d93
Update with slowpoke-1/new raid data
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TransferVerifier: Revise transfer check to allow slowpoke-1 (slowpoke-0 is flagged via next check)
2020-01-09 18:44:45 -08:00
Kurt
a81a6cc61c
Update QR popup view
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Dynamically size the window based on contents, size and position layers
according to inputs rather than hardcoded values
enforce minimum width for pk1/2 (EVs are 5characters each, at most)
2019-12-23 20:16:34 -08:00
Kurt
8acb336d51
Use enum for species comparisons
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slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Matt
c4602b47f9
Use 68x56 sprites for LGPE ( #2555 )
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Adds LGPE sprites for those not found in SWSH, and causes LGPE picturebox generation to use the 68x56 sized sprites instead of 40x30.
2019-12-02 16:08:48 -08:00
Matt
21c04ba7b0
G8 assets ( #2550 )
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* Minor fixes
Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite
* Update Ribbons/Type Icons to SWSH-style
2019-12-01 11:15:58 -08:00
Matt
7b7a161ac9
Minor fixes ( #2547 )
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Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite
2019-11-30 13:19:22 -08:00
Kurt
e8f5ac8a00
Minor clean
2019-11-25 22:51:07 -08:00
Kurt
5435a5d93e
Minor updates
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Fix mark (ribbon) read for index > 64
Heal party stats on set detail import
Wipe HT Language for eggs/untraded
Extract BST total color logic
2019-11-25 17:32:10 -08:00
Kurt
462aea8c8c
Update some square calls to use format
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#2522
just wanna be explicit no usages if it's not gen8+
2019-11-25 09:31:41 -08:00