* Handle Seven Star Raids Change From Teal Mask Update
* Refer To RaidSevenStarCaptured9.CountAll Rather Than Recalculate It
* Fix Wrong SevenStarRaid Size Variable Referenced
While they are the same value correcting the mistake so that there isn't confusion while looking at the code.
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
* Named a few useful blocks
* Named a few useful blocks
* Renames for consistency as per suggestion
* Withdrawing hidden items blocks for more investigations
* Identification for Hidden Items blocks
* Add Rotation to Gen 6 map position
* Keep 7 digits of precision for XYZ coordinates
* Scale coordinates in Trainer Data Editor
* Localization for SAV_Trainer.L_R
* Add SWSH map position
* Add LA map position
* Add Rotation to SV map position
* Add GG map position
No point in having a billion categorizations for fashion, makes things too bloated as more items get introduced.
Add in DLC items, fix giving opposite-gender starting uniforms.
Closes#3994
* Mapped Fashion items for S/V and added injection logic
* Added 'Unlock Clothes' button in Trainer Editor's misc section alongside ComboBox to select type to add all.
Add Epoch1900Value based on Epoch1970Value's API and the method @Lusamine described in #3800 to access the Enrollment Date From Scarlet and Violet Save
Adds support for Scarlet & Violet.
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>