Commit graph

140 commits

Author SHA1 Message Date
Kurt
f5307c142b Use format sensitive move knowable check
Closes #2534
2019-11-27 23:07:41 -08:00
Kurt
907f036956 Disregard OT memory values on gen7 origin 2019-11-27 16:01:12 -08:00
Kurt
08e293dadc Add SimpleTrainerInfo constructor
zeroes out console region data if not present in game
2019-11-26 16:55:28 -08:00
Kurt
15ef6555a8 Add WC8 memory & fix fallthrough
ty @sora10pls
2019-11-26 11:22:01 -08:00
Kurt
ef425af835 Add memory / console region checks for pb7/pk8
yeah your initial hacks were hacks

It appears there's a bug (in the game) for link trade memories --
applied to the OT memory instead of HT memory?? Fun!
2019-11-26 11:01:09 -08:00
Kurt
f30a14ebf0 Disallow dynamax level on story legends
ty @sora10pls
2019-11-20 18:15:21 -08:00
Kurt
a368b81519 Minor clean 2019-11-18 22:48:03 -08:00
Kurt
2b76fe148d Fix property reference for Darmanitan-G
lul
Closes #2453
2019-11-18 19:29:05 -08:00
Kurt
f20f6cd4bb Only check east asian script chars on gen7&below
Closes #2437 thanks @iiippppk !
2019-11-16 17:47:26 -08:00
Kurt
31c09c52e8 Add initial nieve check for ball inheritance
Closes #2438
2019-11-16 17:45:51 -08:00
Kurt
451694da28 Flag past gen transfers
not valid yet
2019-11-15 19:37:04 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
7013d4f0c8 add 7->8 transfer legality check
currently flags anything transferred as illegal, which is the right
thing to do until home is released.
2019-09-24 23:28:05 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
d153224af1 Add traded egg allowance for nickname
store bool for reuse, not any slower :)
Closes #2320
2019-07-11 22:55:41 -07:00
Kurt
605b410d52
Make Distribution Super Training missions invalid
Was initially implemented as fishy during SM's initial implementation. Any nonzero value in this byte is invalid, don't even bother checking unused/count.

Now that Gen6 (and Gen7) are no longer current gen, any hope for them being released is the same as hoping for Gen4's Azure Flute Arceus. Thus we mark as invalid :)

Closes #2353 by effect of no longer flagging as Fishy. I think that my initial implementation of VC stuff had assumed the Generation==7, but later used 1/2 for factual correctness.
2019-07-08 12:12:16 -07:00
Kurt
fef4dbb9dc More super training checks
Check the secret unlocked/complete flags for eggs
Check the count for VC, and flags too (even though they're checked
later, just do it here)
#2353
2019-07-07 15:04:58 -07:00
Matt
08ea140f17 Update GO Shiny banlist for GO 3rd Anniversary (#2342)
* Update GO Shiny banlist for GO 3rd Anniversary
2019-06-28 11:04:23 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
Kurt
9b8b8f784a Revert "Add another vc nature checks"
This reverts commit b51bdc9230.
2019-05-20 17:05:53 -07:00
Matt
25985f11e6 Fix Static/Gift IV method call (#2310) 2019-05-15 12:07:48 -07:00
Kurt
b7f024e3ea Fix arceus held item compare
https://projectpokemon.org/home/forums/topic/52771-bug-report-pkhex-20190515-arceus-forms-error/
2019-05-15 09:46:52 -07:00
Kurt
1d44136e54 Update xd fateful flag leniency
not enough documentation to know what every single flag does; just be
lenient

I assume that flags being present XK3->PK3 will set fateful, so we could
remove that logic...
Exposing bitflags for editing isn't fun for the editor, so just ignore
it behind the fateful bool get/set.

fateful required for all xk3 origin

#2289
2019-05-14 20:14:15 -07:00
Kurt
4b770e62d9 Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00
Kurt
feb36f58b5 Minor simplification
#2298
#2299
2019-05-11 13:10:51 -07:00
Andrew Johnson
b1ad10d8ad Add shiny check for Ash-Greninja (#2299) 2019-05-11 13:08:22 -07:00
Kurt
21e7f4317e Minor updates
increase readability, simplifly some expressions
relocate hot path for legality report string creation
2019-05-11 10:12:14 -07:00
Kurt
332784d34b Misc updates
parameter name lowercase
simplify some comparisons/calcs
reuse comparison methods
wrap memory dump into readonly struct
2019-05-11 00:59:07 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
72edb6aa72 Misc tweaks to 3->4+ branching
more lines, a little clearer
2019-05-09 22:47:37 -07:00
Kurt
b51bdc9230 Add another vc nature checks
transfer level exp and current exp not being different enough, which
limits the amount of natures possible. Could handle the 100&<=2 cases
the same way, but keep the branches for faster cases.

fix bad test cases
2019-05-09 01:56:44 -07:00
Kurt
054d498619 Add vc transfer nature checks
Closes #2279 thanks @SadisticMystic !
2019-04-03 20:13:35 -07:00
Kurt
b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
925167bd33 Fix Invalid/Missing Ribbon string format swap
Thanks TORNADO (discord)
2019-02-24 22:20:02 -08:00
Kurt
e79f46673c Refactoring iencounterable->pkm
SetPINGA{S}(pk, criteria) -> pid,iv, nature, gender, ability (stats
future?)
memes aside, this is where criteria data is forced

Split N encounterstatic (has fixed PID and special flag) from
EncounterStaticPID
2019-02-09 11:37:20 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
3474d97fb2 Weaken float comparison for weight/height
ThePunish3D was able to find examples with less precise calcs

https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=240188
assuming these were unmodified
2019-02-07 16:57:17 -08:00
Kurt
2eef523475 Misc clean
meh
2019-02-02 15:20:08 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
c033fe2741 Increase precision for cp/size calc
still isn't close enough, but removes the usage of decimals for cp calc.
redd.it/ahac9i

CP calc doesn't flag anything I have that is legal, but the calc is
still off by 2 bits at most... whyyyy? Even the same code run in cpp
results in the same inaccuracy? Maybe this is some arm64 difference?
2019-01-22 21:08:48 -08:00
Kurt
13090c0ced misc gen1 updates
sav1: assign personal table based on (detected/provided) version
catchrate editor: allow to use savefile personal
remove gb era prompt whenever gb/blank loaded; have it as a setting (can
be overridden for VC now). keep allowgbera as autodetect
personaltable: track format for debugging purposes/info

update translations
2019-01-21 20:06:02 -08:00
Kurt
41a3989b53 Consolidate encounterlink into mysterygift
use synthetic wondercards to match link gifts
2019-01-12 23:50:31 -08:00
Kurt
c591d2a69d Misc updates
condense some logic
2019-01-11 17:44:51 -08:00