Kurt
f48afaf12d
Switch slottype to flags
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simplifies some logic, adds some documentation, speeds up loading very
slightly
2017-11-03 17:14:18 -07:00
Kurt
d7300ce68f
Cleanup
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add amoongus route22 encounter
fix typos in comments
resharper suggestions for recent pr
2017-11-02 21:37:28 -07:00
Kurt
e53ce6bade
Merge pull request #1554 from kwsch/b/build-action
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Set build action of new resources
2017-11-02 12:31:40 -07:00
Evan Dixon
35ed920805
Set build action of new resources
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I forgot to check this when merging master into my previous PR
2017-11-02 14:06:32 -05:00
Kurt
a00f3ed894
random IVs with specified count
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Closes #1553
removes duplicate logic in batch editor
2017-11-02 09:05:44 -07:00
Kurt
008605c4ff
Add Gen5 BP editing to simpletrainer
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a little bit hacky but exposes the values well enough.
moves the coins entry to the Badges groupbox, and makes it visible
looking like a BP editor (lol)
thanks @sora10pls for finding the offsets!
(blockinfo array isn't really used, is sorta just there for
documentation...)
2017-11-01 21:26:38 -07:00
Kurt
495eb26740
Rework colo starter PIDIV detection
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force colo starters to be male only
use some c# lang features for EncounterType flags
add edge case PIDIV detection for starter gender/shiny lock scenario
adds a little documentation for those unfamiliar with the NPC PKM
generation quirks.
Colosseum Starters will now be recognized with a different PIDIV type
which is specific to them & them only.
2017-11-01 21:12:44 -07:00
Kurt
d52c1f2def
Merge pull request #1541 from kwsch/f/string-resources
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Use manifest resources for string lists instead of the resources file
2017-11-01 20:46:57 -07:00
Evan Dixon
7ac1a4c6df
Cache resource name => manifest resouce name mapping
2017-11-01 21:47:55 -05:00
Evan Dixon
133a19a468
Fix fallback from unlocalized language file to default language
2017-11-01 21:44:35 -05:00
Evan Dixon
81e87c1a15
Change the concurrent dictionary to a dictionary
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It'd be nice to be thread-safe, but I don't really expect multithreaded applications to be calling this method a lot, and I'd imagine the concurrent version has more overhead
2017-11-01 21:42:12 -05:00
Evan Dixon
29ce9a347b
Cache retrieved data to improve execution speed
2017-11-01 21:34:01 -05:00
Evan Dixon
e0673ea6fc
Add basic test for pokemon name retreival
2017-11-01 21:16:14 -05:00
Evan Dixon
b13aae9a57
Merge branch master
2017-11-01 21:08:43 -05:00
Kurt
60e719a65a
Misc refactoring
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more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
2017-10-31 09:24:54 -07:00
Kurt
e9cebf933c
Fix headbutt encountertype fetch
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future improvement can be detecting when "none" is appropriate, but for
now, whatever.
Closes #1502
2017-10-29 20:19:49 -07:00
Kurt
da9e316cd8
Add rock smash encounter type flagging
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I don't believe rock smash (EncounterType 1) exists, tests at Route 19
and Vermillion yielded None & City.
Closes #1379
Opens #1502
2017-10-29 19:17:53 -07:00
Kurt
3f533399f2
Simplify slot type loading
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instead of 2 similar methods, use params to achieve a flexible method
for both situations
isolate rock smash / headbutt type loading
2017-10-29 18:09:30 -07:00
Kurt
afde4514e2
Add realgam tower / deep colosseum locs
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sudowoodo & gsc dogs
closes #1549
fix loading issue for abilities in gen3 format, copy the gen4
sanitization
2017-10-29 10:41:12 -07:00
Kurt
9ada593af9
add gen7 nick ot (trades)
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#1249
todo usum table when appropriate
2017-10-28 23:04:02 -07:00
Kurt
d2ebb6340e
Add gen5 nick/OT info (trades)
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#1249
appears b2w2 is the first game with fixed nature & nonfixed PID (based
on RoC's specimens), so can't filter by PID on those.
2017-10-28 21:43:47 -07:00
Kurt
e4319fd929
Add gen3 nick/OT info
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#1249
2017-10-28 19:51:55 -07:00
Kurt
2c73e130af
Add gen4 nick/OT info
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#1249
2017-10-28 19:02:18 -07:00
Kurt
021ecbfe47
move pkm load compat check to pkmconverter
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closes #1550 , mgdb/pkmdb throw unconverted files which need conversion;
move main file load conversion to a reusable method and have pkmeditor
call it on every load.
add skip argument to ignore the conversion check (ie if the file is
loaded from an undoubtedly same type source).
2017-10-28 14:26:27 -07:00
Kurt
9d0b153eab
Add egg hatch suggestion for b2w2
2017-10-28 14:00:44 -07:00
Kurt
a401db608e
Split trade encounter nick/OT verification methods
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#1249
2017-10-28 13:15:51 -07:00
Kurt
0e9960909b
Refactor encountertype check to bitflags
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#1379
need to double check none permissive later
2017-10-27 23:57:21 -07:00
Kurt
52b2fd2778
Add fullwidth 0-9 for kor tables
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since _0 and _B are the same, just share a reference instead of separate
tables with same values.
Closes #1548 , thanks @host1126 !
2017-10-27 16:30:02 -07:00
Kurt
f6927e4fe5
Add gen2 KOR localization exceptions
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Closes #1547
Thanks @host1126 !
2017-10-26 20:37:11 -07:00
Kurt
c2cf824afd
Fix {0xE8, "췄"} - {"츄", 0xF2} KOR swap
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that's silly lol
#1547
2017-10-26 20:18:32 -07:00
Kurt
02cfeef4cd
Uncap low end of purification meter
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apparently values can be -100 (colo) and -1 on xd...?
2017-10-26 17:55:34 -07:00
Kurt
00a4c1adf5
Add multilang c/xd ingame gifts
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save space by just using a loop
closes #1529 , pokespot proc discussion relocated to associated issue
(as previously noted in comments)
2017-10-25 21:53:55 -07:00
Kurt
32abc6daf4
speed up pkm loading slightly
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PreparePKM had the opportunity to be recursive (preparation ->
validating*N -> preparation*N), lock out preview sprite updating (which
calls PreparePKM via Main.cs) while validating all controls
remove uncallable paths (format is checked prior, and checksum check is
never called as fieldsInitialized is forced false)
move gui toggling to loading methods when appropriate
2017-10-25 19:37:31 -07:00
Kurt
a6ef105544
Update gen3/4 encounter generators
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revisit for simplification now that EncounterTrade matching is more
precise (PID required to match).
#1249
2017-10-24 22:25:52 -07:00
Kurt
59319a614a
Add PID values for Gen3/4 ingame trades
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#1249
2017-10-24 22:24:29 -07:00
Kurt
3458924446
Restrict data sources per savefile not pkm
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pkm is not restricted from ORAS (etc) values when on an XY (etc) save
file; use the save file maxes and indication values.
no reference to the pkm anymore!
Closes #1546
2017-10-24 21:06:21 -07:00
Kurt
8c2dcb2dd3
Use generation specific species name
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nickname resetting should use the generation specific value
2017-10-24 20:59:58 -07:00
Kurt
8a84f63fcb
Add usum special tutor bitflags
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( ͡° ͜ʖ ͡°)
2017-10-24 19:59:46 -07:00
Kurt
c60fee85b2
fix pk2 korean nickname set
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closes #1544 , thanks @host1126 !
2017-10-24 18:57:28 -07:00
Kurt
9bbd7c6551
Save all 5 korean OT characters
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Closes #1545 , thanks @Bl4ckSh4rk !
2017-10-24 18:49:51 -07:00
Kurt
933bfba8e1
Misc cleanup
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check gen2 stadium names, use pkm.Japanese when favorable
2017-10-24 18:27:40 -07:00
Kurt
69cf1eaa9c
add more pkhex.core xml documentation
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adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
2ad5b19f6c
Add mgqr -> tabs
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Closes #1542 and prevents incorrect loading cases (qrpk2jp -> g2en sav
etc)
simplifies things a bit ;)
2017-10-23 15:49:52 -07:00
Kurt
a46e56c917
Add xmldoc for mystery gift class names
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refactor pattern checking to simpler representation, add null abort when
extension is not provided.
2017-10-23 15:45:58 -07:00
Kurt
60562fb44e
Use empty enumerable when appropriate
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no allocation == no pressure for garbage collector
2017-10-23 15:44:01 -07:00
Evan Dixon
9e980f4a1d
Use manifest resources for string lists instead of the resources file
2017-10-23 13:18:44 -05:00
Kurt
a03ac10fc5
Misc refactoring
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no functional change
2017-10-22 23:26:37 -07:00
Kurt
515a694afa
Add LanguageID enum
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no functional change, just less-magic-numbers for easier to understand
src
2017-10-22 21:01:08 -07:00
Kurt
cd16a7721b
Set roamer data back on save
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existing code cloned the savedata reference to a new array, and didn't
copy back
the Roamer3 reader/writer does all the r/w, and writing only happens
with the setter when the form is called to Save.
Thanks TheRealAlphA!
2017-10-22 17:17:17 -07:00
Kurt
44c80bd722
Exclude light ball pikachu from gen1 species setter
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Thanks Dunsparce!
https://projectpokemon.org/home/forums/topic/41880-yellow-version-pikachu-editing-bug/
non-functional change but fix misuse of gameversion checks (used X/Y
instead of YelloW)
2017-10-22 17:11:48 -07:00