Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.
Simplify pk5 conversion
Gen1: all are Trade1 objects, and all get the values set; just set the value in the object initializer
Gen2: all are Trade2 objects, set the same version
Gen2 all static encounters already have a version marked. Only thing remaining is to set the language.
Move logic closer to where it is used rather than in larger static classes
EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
Still some pending stuff like bad mystery gifts
gen2 static encounters on g/s applying met level and not location
gen6 ralts trade (no nickname) being flagged as nicknamed when it shouldn't
gen4 manaphy egg not having a hatch location (worked fine if you transferred it up)
gen3 antishiny gifts not setting their PIDs (jirachi WC3)
gen5 N's pkm gifts setting the wrong nature
gen3 unown not being generated correctly, cosplay pikachu being allowed form0, non-BugCatchingContest no longer require Sport ball, oras dexnav marill now uses the azurill eggmove table
Remove RibbonWishing as property, just calc on the fly since it's a single case
Update type info for vc transfer to indicate it's an es7
Split up dreamworld encounters as intended, fix logic lol
precompute result size
set Gen5 as lumped group for common encounters
remove linq usage (besides Sum call, whatever)
GetEncounters now only filters the in-game static encounters rather than the dreamworld too, as those are already filtered by separate arrays.
Check successive move slots after the current index rather than doing a count eq >= 2.
Flag all empty slots prior to a filled move slot, rather than flagging a full slot as invalid because "empty move".
* Rework gen1 slot loading
Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types).
* Revise fuzzy met check for underleveled wild evos
Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison.
Previous commit fixed it for gen1.
* Rework gen2-4 slot loading
Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet...
* Add feebas slots for old/good encounters
* Begin moving properties
Great news! Gen5-7 need to be de-dumbed like Gen1-4.
Then I can remove the bang (!) on the Area accessor and ensure that it's never null!
* Split off XD pokespot slot encounter table type
* Set area in constructor
* Deduplicate g3 roaming encounters
* Deduplicate xd encounter locations (rebattle)
Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format).
* Make all slots have a readonly reference to their parent area
* Minor clean
* Remove "Safari" slot type flag
Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte
Output of slot binaries didn't preserve the Safari flag anyway.
* Update SlotType.cs
* Handle type encounters correctly
* Merge safari area into regular xy area
* Merge dexnav accessor logic
* fix some logic so that tests pass again
rearrange g5 dw init to be done outside of static constructor (initializer instead)
PIDGenerator: friend safari slots now generate with required flawless IV count
* Add cianwood tentacool gift encounter
* Remove unnecessary abstractions
Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain.
Increase restrictiveness of location/type get-set operations
* Minor tweaks, pass parameters
DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can.
* Remove unused legality tables
Check egg encounter for state rather than re-deriving some properties on the fly
Only check memories if memories are exposed
Remove debug assert (not always true?)
GO Fest 2020 made Alolan Marowak available in wild spawns, and further testing has proved that Raid/Research PKM can be downleveled to 15 after trading to low-level accounts.
This'll probably end up being deprecated in the future when we have GO->HOME transfer checks, in addition to IV checking.
verify relearn: move split check before method call
movelist: don't capture pkm in local method; meowstic ID
pkm: flip argument for easier understanding
Results in a little more code, but each path is less tangled
simplify some expressions
remove RBDragonair content in favor of a strict filter for catch rate
Move gen1 trade trainer names to stringconverter, since pk1/pk2 shouldn't refer to legality classes
Some zone names were mislabeled in pkNX -- Staryu are not scripted encounters!
Remove altform specific moves from distro/static Rotom, which would erroneously allow illegal mismatches (e.g. Hydro Pump Rotom-1); thanks Abyzab (Discord)!
no change in species/form from the crownite ore one afaik; common for both games???
fix type of rigel encount so it shows up in block editor, with correct name (ty matt)
vs -> chain (clarity on what it is; an evolution chain, rather than e.v.o.s - vs)
Clamp origin chain for transferred where we can use the max origin level
Can lose gmax flag if its current species is able to eat soup, or its origin species could eat soup
this handles stuff like charmander->charizard, as charmeleon would not pass
hopefully there's never a mid-stage evo that has a gmax form, and its final evo doesn't... (don't get any ideas, gamefreak)
invert ability index favoring so that the first ability index is most favored
ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2
Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2
Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
(for good? pls)
https://i.redd.it/7g2c4d3kisc41.png
ty anubis
remove GetMinimalLevel override, as it's doing the same thing as LevelMin. When regenerating the pkm, we aren't doing anything downlevel related.
Downleveled shared nest can't go below 20
Downleveled self nest can only happen for 1 or 3 badges and certain star counts, and the result can't be shiny
Encounter Generator stops yielding if anything was yielded (assumes things that are static encounters can't have anything else that would match).
DexNav boosts the wild level (from 25/27) up to the same level 30 of the static encounter.
Thanks @KR1dude !
Co-Authored-By: KR1dude <kr1dude@users.noreply.github.com>
all but egg exposed it; now, just make egg expose it and remove the unnecessary interface
we still need to Set generation for non-eggs/mgift, so have a separate Settable interface for internal purposes.
just need to get all evo chains possible
fetching a GO leafeon, need to reverse leafeon->eevee, but the LGPE evo chains don't know about leafeon
works fine now
Bye bye invalid drilbur, nice meme GF
The first rotom2 in Shield had its moves changed too. Keep that rotom-2 since Discharge can't be learned at that level.
since sw and sh have the same drilbur, it moves from sw -> common.
Closes#2787
The commit a couple days ago added the missing minimum level restrictions; community documentation was slightly misleading but we should be good now.
The PID check was nonfunctional (compared A==A or A==A*), rather than actually checking the fixed PID.
Co-Authored-By: feralfalcon <feralfalcon@users.noreply.github.com>
Mewtwo encounter has been added; awaiting confirmation that it can be captured (assumed yes)
Gen1 starters can be captured in beast ball in gen7 (scan), so nothing changes for ball legality.
Traded eggs in gen4 can have from any game (since version isn't updated on hatch).
Use the hashsets, and remove the incorrect array. The incorrect array allowed stuff like Pokéwalker to be a "valid met location", hah.
PKX.Generation is 8, which returns SWSH evo tree; evo tree doesn't have
non-galar-native species data, so stuff like Ambipom don't get reversed
properly.
use math.max for tree fetch when appropriate:
- egg generator: pre-evolutions like pichu should be allowed if pk1
- don't fetch format twice, just do math.max
Not going to implement this within the base repo as z3 is too large of a
dependency and is platform specific.
If anyone wants to implement as a plugin project, just inject your new
methods via the setters on the static func/action at the top of the 3
classes.
Since z3's searches aren't instant, I'd recommend caching recent results
in a dictionary, as re-parses are common. Something like the Wordfilter
is what you'd be aiming for :)
Closes#2617
The nest is situated right next to the load line, and may be accessed
from either map (across the load line), resulting in a Dusty Bowl
Pumpkaboo-0.
Many thanks to Anubis on Discord for figuring this (very silly) thing
out !
Closes#2573
- self-hosted raids can be downleveled too (see cufant), probably only
by 1 rank
- min-rank check now checks for downleveled cases
- Add extra gyarados/ferrothorn locations
the "Strong" static encounters can be near-matches with wild encounter
slots; example is a evolved Cutiefly->Ribombee with Quiver Dance.
Remove unnecessary IsLink/FriendSafari check for this gen8 method
https://github.com/kwsch/PKHeX/issues/2573#issuecomment-569126371
Closes#2577 thanks @HoppyShnell ! -- this looks like the final met
location ID?!
Not sure if Murkrow (locked) is missing one; moved duplicate-location
Heracross and made it use the same locks.
Move EncounterOriginal to Legal info; needed in order to pass the
correct encounter to the EvoChain fetch.
The EncounterOriginal 'hack' might be unnecessary with the current state
of the legality checker... maybe can see if it can be removed later.
Certain Mark values (ribbon) are only obtainable if the encounter was
obtained in some weather (I really hope there's no crossover cases for
this), and non-symbol encounters can't wander to another zone.
I wonder if you can wander from one zone with one exclusive weather, to
another zone, and get an 'unobtainable' mark (with the new zone's
weather) on the crossover mon's weather. yikes lmao
Private report with 3 specimens, 2 undocumented met locations
The other was a Gigantamax which matched another static encounter,
resulting in a partial match being accepted (the real match came after,
but was never iterated to).
Rather than adding deferrals for Enc8, do nest stuff first since it's
the most restrictive
In the past we didn't really have duplicate static encounters with
slightly different permissions.
Thanks @ReignOfComputer & {reporting user}!
#2484
OH BOY REUSED INDEXES
smart to save space, but a small pain for legality
feels pretty bad breaking up abstractions for every minor difference in
verification...