Commit graph

47 commits

Author SHA1 Message Date
Kurt
350895aba6 Use permissive string search, add indeedee-M case
Manually modified showdown sets can contain errors (capitalization,
etc). Use the string search api to permit weaker matches, since there's
not going to be any exact-matches-with-different-caps/spaces.
2020-01-02 15:49:35 -08:00
Kurt
166f8d82e5 Misc clean
Refactor out some logic, make "en" literals reference one spot (where
appropriate)
2020-01-01 19:07:21 -08:00
Archit Date
3526c37f1e update forme to showdown strings (#2558)
* update forme to showdown strings

Galarian is represented as Galar on PS!
Polteageist has no form atall
galarian now called Galar by default to match with Alola as a forme. changed darmanitan forme-strings in form converter. Added sinistea to the forme ignore list when converting to showdown
2019-12-03 16:41:52 -08:00
Kurt
b58ff25741 Use stat nature for showdown set export
thanks @sora10pls
2019-11-26 11:36:20 -08:00
Archit Date
915f6a5e42 fix toxtricity parsing (#2496)
Full amped form has no form string, so does not need fixing. Exporting low key form also adds a hyphen, so that does not need fixing either!
2019-11-22 14:17:52 -08:00
Kurt
915c2d52b1 Update handling for non-competitive set import
Gen3 item paste -> Gen3 item import => take item ID as is
once parsing moves starts, break if any following lines are not move
lines
Closes #2412 , thanks @The-Fireplace  !
2019-11-16 16:34:28 -08:00
Kurt
3e4127b9e1 Track Gigantamax flag for set data
Closes #2436
2019-11-16 14:37:33 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
684191772f Misc refactoring (showdownset null)
Set default values to prevent any properties from being null
extract ClearNickname logic for hot path & reusable method
extract item conversion and move to appropriate logic class
2019-02-11 21:49:05 -08:00
Kurt
2498b6bf50 Misc updates
Simplify unknown gen expression
allow mutation of FormIndex if desired
2019-02-10 21:31:27 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
3e05e9655e Store hidden power type 2018-12-28 16:54:01 -08:00
Kurt
950d0a8525 Add nature bounds check & legality
expand string array check to cast and check against length; batch editor
Nature>=25 causes problems in hover tooltips. Previous commit fixed for
pb7 stat calcs for invalid natures, pretty sure the actual game is
exploitable for stat calcs and invalid natures (bad access), but isn't
exploitable as it's only used to retrieve an enum to switch against.
2018-12-25 22:59:52 -08:00
Kurt
76a2e4f527 Add AltForm parameter to exp/level fetch
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)

remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
9a04109e01 Localize zygarde complete
form string already there, just repoint
2018-09-12 21:16:14 -07:00
Kurt
d3ec969187 Style updates
split pcd/pgt
add more xmldoc
2018-08-09 21:53:39 -07:00
Kurt
fe6c071d72 Be more generous on nick parse
benefits manual-edit users who forget to put a space between
nick(species)
2018-08-01 18:28:05 -07:00
Kurt
32b90fab13 Simplify some logic 2018-07-29 21:54:02 -07:00
Kurt
41643a4c86 Use correct language ID for nickname check 2018-07-29 12:47:38 -07:00
Kurt
609e6b4c43 Add jangmo-o/hakamo-o to dashedspecies group
importing little cup idk
2018-07-25 15:53:02 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
baac632218 Enable editing gen1/2 hidden power type 2018-07-14 10:56:11 -07:00
Kurt
7d1994dc8a Add xmldoc for public members 2018-07-14 09:55:22 -07:00
Kurt
b039112a1d Add gen1/2 hidden power setter calc 2018-07-13 20:30:57 -07:00
Kurt
5d20c79568 Add showdownset localization for slot previews
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
ea5a981f4a Add Hidden Power type calculation for pk1/pk2
Use format specific for import, with format guess to the current
savefile known to pkmconverter.
2018-07-12 18:16:24 -07:00
Kurt
3da4873f94 Bounds check species ID for negative
certain downstream consumers of the library be doin silly things
2018-07-12 17:09:39 -07:00
Kurt
9f8edc89bf Refactoring
put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
1ab7acc958 Ignore empty pkms when exporting a list of sets
chain method calls
2018-06-16 21:46:43 -07:00
Kurt
b0b2fb5d4b ShowdownSet parse refactoring
Rework line parse to be simpler
Closes #2009 , now handles case
2018-06-15 20:30:23 -07:00
Kurt
b5962d6b50 Emit final showdownset from lines if present
Closes #1986 , was missing a check if there were any lines in the list.
Calling the method with an empty line set would have yielded an empty
set (behavior unknown). Although calling the method without lines is
unintended, should handle behavior correctly now.

Fix yielding an empty set if the first line(s) are empty.

Add test to verify parsing works for multiple lines.
Add test to verify parsing yields nothing for no lines.
Add test to verify parsing yields nothing for empty lines.
2018-06-09 08:12:47 -07:00
Kurt
dcdeb361f0 Handle meowstic formes
Closes #1984
2018-06-06 16:22:14 -07:00
ReignOfComputer
97e21ce133 Handle Em Dash in Showdown Import (#1959) 2018-05-21 21:36:10 -07:00
Kurt
815ba9d753 Fix values not being saved
lul temp obj isn't 'this'

(these past 3 commits should be treated as one)
2018-05-20 19:29:19 -07:00
Kurt
4d0007f49b Show nature of pk1/2 via slothover
derived via EXP%25 as if it were converted to pk7.
#1954
2018-05-20 18:33:38 -07:00
Kurt
e216c38151 Misc updates
Add GetShowdownSets text output methods
Add party/box overload methods for easier slot setting api
Protect locked slots when importing BoxData
Misc saveditor simplifications
Add wc3->pk3 test
2018-05-19 20:48:03 -07:00
Kurt
95b4d0820d Minor reorganization
amount of pkm obj classes is pretty high, move the static utility
classes to another folder

breaks usage of pkm.ShowdownText; removes a dependency from PKM.
2018-05-18 19:33:11 -07:00
Renamed from PKHeX.Core/PKM/ShowdownSet.cs (Browse further)