Kurt
ed180f1b5f
Allow traded eggs when checking g6+ receivability
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As noted in the EncounterEgg generator, Gen6+ update the origin game to
the OT's when hatched.
Thanks Zaskarel!
2018-10-27 09:44:47 -07:00
Kurt
f91a1c1d31
Add gg species / maximum placeholder
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Will eventually have to fill these in during gg update
pretty sure they've revealed all the new species; total move/item count
still unknown
2018-10-27 09:08:39 -07:00
Kurt
359a529870
Misc updates
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Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
e8ad1e227f
Update shadow lock table
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Thanks @ijuintekka ! Closes #2148
Will check later for commented out tests that should pass.
May end up turning on the first-shadow-lock check feature prior to
release.
2018-10-26 11:14:42 -05:00
Kurt
3d0d8fa649
Add first shadow lock check
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Currently toggled off, can be optionally toggled on (I'm not sure that
it's perfect? Random save files have stuff flagged since they don't
match the lock; will have to investigate later)
2018-10-21 21:07:33 -05:00
Kurt
8c4a17335f
Add first shadow lock test method
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Everything should always pass the first lock check; will add shortly to
any cxd encounter checks
2018-10-21 20:55:02 -05:00
Kurt
22b77892ec
Update db pkmfile load filtering
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Closes #2146
previously, it would only accept pk*, now that there are multiple
formats, just detect via any.
2018-10-21 09:21:46 -05:00
Ntonio36
ee3889b184
French translation update ( #2147 )
2018-10-21 08:27:33 -05:00
Kurt
66f082e4a0
Add shadow lugia sprite
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Closes #2145
2018-10-20 23:05:15 -05:00
Kurt
c0aae6ab78
Add cxd lock check info & begin troubleshooting
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commented out test calls = not working
will have to debug in more detail later; the first lock is always
working at least.
data sourced from
https://github.com/ijuintekka/Eligor/blob/master/Eligor/Spread.cs , not
sure if it's perfect.
can't cleanly condense deviating team appearances as double-shadow leads
can't be selectively encountered. didn't feel like modding lockfinder's
recursive algo to be smarter.
2018-10-20 21:03:04 -05:00
Kurt
06cca185e4
Add edge case for pidiv kor g4 pichu
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Closes #2144
미케나 pichu 12179/20300
2018-10-19 22:27:18 -05:00
Kurt
9f1d850273
Show shadow aura for colo/xd shadow mons
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differentiate unpurified vs purified while in cxd, muh value added
2018-10-13 20:41:58 -07:00
Kurt
93af3e61b7
Add handling for Mt Battle Ho-Oh (italian) edgecase
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https://projectpokemon.org/home/forums/topic/47917-colosseum-italian-ho-oh/
there's no shadow ID, so it can have both the short (transferred back)
or full name (never transferred) as CK3 without side effects.
allow 10chars in pkmeditor
2018-10-13 08:07:15 -07:00
Kurt
f7f5d78beb
Misc perf tweaks
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hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
b7acb7fa1d
Add memory rarity table
2018-10-12 17:45:52 -07:00
Kurt
c8d874462c
Clamp scroll value set
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Mono (Linux Mint) specific behavior; I guess 'NewValue' can be outside
the range?
Closes #2140
2018-10-11 15:44:36 -07:00
Kurt
16dcef13a6
Show old egg sprite if egg holds item
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Accurately show the item
2018-10-10 22:59:00 -07:00
Kurt
e8552affca
More gb restriction relocations
2018-10-10 16:32:02 -07:00
Kurt
2db8daa07b
Add specified ability no-hidden check
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ability=0 allowed abil1/2 but not 4; catch that scenario
2018-10-10 16:31:40 -07:00
Kurt
2ad103dd46
Extract gb specific core logic to separate class
2018-10-09 21:07:13 -07:00
Kurt
0a62506e11
Micro optimization
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wow such use
length eq to max will always pass
2018-10-09 19:28:18 -07:00
Kurt
b481358e92
Add number count check for OT/nick
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https://projectpokemon.org/home/forums/topic/47850-legality-issue-names-with-multiple-numbers/
let me know if there's any implications for transferred content (name
reset on 1-3=>n?)
2018-10-08 17:57:34 -07:00
Kurt
47f20b8c0e
Update fixed ability comparison for 6+
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4aa44c90c1
only updated it for gens 3-5
Closes #2136
2018-10-08 15:26:43 -07:00
Kurt
f65bc2e984
Reduce allocations for gen1 move parse
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use shared interfaces
2018-10-07 15:36:32 -07:00
Kurt
4aa44c90c1
Update fixed ability comparison
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ignores <= 0 now
2018-10-07 15:36:04 -07:00
Kurt
fd1009476e
Minor logic simplifications
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reduce size of encountermoves, split into separate object
only execute gb movedata adjustments for gb
2018-10-06 19:44:50 -07:00
Kurt
4deb5080d1
Misc tweaks
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rearrange getmove with respect to tutors; verifycurrentmoves was getting
tutor moves in levelup
extract not-found hint fetch
Expose gen5 block objects (so I can play with saves in linqpad)
2018-10-06 18:45:15 -07:00
Kurt
dc839333b7
Add more parse settings
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allows consumers to tweak debatable settings
2018-10-06 13:43:05 -07:00
Kurt
66faa43e03
Add gen6+ fixed ability hot path
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Closes #2135
2018-10-06 11:24:46 -07:00
Kurt
f507ab7081
Misc parse settings reorg
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makes it more centralized for defining parsing settings, maybe can have
flags to change severity of certain preferential checks
2018-10-05 19:58:30 -07:00
Kurt
59af7fef35
Remove unnecessary properties
2018-10-05 19:57:45 -07:00
Kurt
ce9d3abbe4
Misc reorganization
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Move logical checks using encounter data out of Core.cs
might be possible to excise legality checking objects from
Legal/PKHeX.Core so that a 'slimmer' core can be made
2018-10-04 18:52:00 -07:00
Kurt
03a05364ab
Update colo suicune ++
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location ID was originally added by:
afde4514e2 (diff-83a32d69355a64376bc77bd07e338a33R446)
I
have another save file that uses met location 110 (like this one) so I
assume it was originally a copypaste error from Sudowoodo.
Change Trade strings to not allocate separate empty arrays.
2018-10-04 08:14:53 -07:00
Kurt
4bbb1f54b9
Change burned tower suicune encounter type
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was initially set by this commit
0e3815b048
field test resulted in Cave/HoO type
https://projectpokemon.org/home/files/file/2953-burned-tower-suicune/
2018-10-03 16:46:55 -07:00
Kurt
18ed0b6af7
Update shiny naganadel sprite
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#2134
black wings
2018-10-02 17:26:15 -07:00
Kurt
03e2c71285
Add vc sim->pk test case
2018-10-01 16:48:37 -07:00
Kurt
4fe1a5b4e0
Add more frlg flags
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https://www.pokecommunity.com/showthread.php?t=302347
2018-09-30 21:53:06 -07:00
Kurt
2a2361220d
Add more accurate daycare egg detection
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uses eventflag, different index for each game
frlg:
https://www.pokecommunity.com/showthread.php?t=302347
"Flag 0x266 is set by the game engine if an Egg is in the Daycare."
emerald:
https://www.pokecommunity.com/showthread.php?t=330008
"0x86 : Daycare Centre has egg"
rs:
https://gist.github.com/rboninsegna/a4a63c2b66c42e371a94f860eae55361
" 0x86 Egg ready at Daycare"
2018-09-30 21:27:36 -07:00
Kurt
30851a0059
Add a bunch of useful emerald event flag names
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will show up in editor
can toggle overworlds back to visible to rebattle
2018-09-30 21:23:15 -07:00
Kurt
5d6c932353
Spit out move learn generation on verbose
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helps indicate any restrictions on learn source outside of the current
format
2018-09-30 11:50:08 -07:00
Kurt
6f09f7b89e
Add catch rate editor control
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#2132
has a 'reset' button which tries to set a legal value
has a 'clear' button which sets it to zero, similar to gen2 removing an
item
2018-09-30 10:16:45 -07:00
Kurt
78c7535dea
Fix pk1->pk2 conversion
2018-09-29 21:03:34 -07:00
Kurt
827d7f8fb3
Misc tweaks
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repoint to contains
2018-09-29 13:08:53 -07:00
Kurt
7b993d731a
Hide pika friendship for non-yellow gen1 saves
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Closes #2130
2018-09-29 12:23:33 -07:00
Kurt
90f1d0cb09
Misc cleanup
2018-09-29 12:22:13 -07:00
Kurt
9304101141
Hover species combobox -> show species ID
2018-09-28 21:17:46 -07:00
Kurt
a3421a881d
bounds check record set
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closes #2129
2018-09-27 21:30:20 -07:00
Kurt
ca0a533779
Add frlg flag toggles from thread
2018-09-27 20:01:34 -07:00
Kurt
10d73d1bf3
Redirect eventflag r/w for frlg
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can't just re-call base.SetEventFlag with an adjusted flag ID since the
exception checks max.
just override the geteventflag method with a silly adjustment -- we
can't be sure if Block2 is immediately after Block2, so just adjust the
flag r/w to a different offset&flag when appropriate.
fixes r/s badgeflag get/set, oops, meant to modify FRLG's value in the
last commit.
2018-09-26 21:05:06 -07:00
Kurt
a38a0fed60
Update event flag index for frlg
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was block2+0x64
8*((0xF80-0xEE0)+0x64) = 0x820
this highlights a critical flaw in event flag reading; it expects the
region to be contiguous in the savedata. it's not. that's super bad, and
event flag r/w for flags >1280 won't work until I work something out
2018-09-26 20:32:38 -07:00