Commit graph

1020 commits

Author SHA1 Message Date
Kurt
5f94a2e0f4 Update encountertrade ability legality check
check for encountertrade edge case first, then ability capsule

Closes #1163
2017-05-23 20:10:57 -07:00
Kurt
7e30d863b0 Revert dexlevel evotree fetch + re-implement fix
check requireslevelup during evolution validity check, not during tree
generation as movepool fetch treats the 'level' as the max possible
level it was at (not the level it was encountered).

fix dropping pkm from external source causing exception (final return
false caused it to proceed with regular dragdrop operation from source
slot).

#1163
2017-05-23 18:35:32 -07:00
wwwwwwzx
13be5201b1 Several minor fixes and update Chinese translation 2017-05-19 22:05:08 -07:00
Kurt
933bee7778 Ignore memory restriction for past gen same OT xfrs
Closes #1145
2017-05-18 17:38:26 -07:00
Kurt
72865bbfe9 Add recursive shadow lock check template
nowhere near complete/functional, just getting out of src control until
more effort is exerted on this topic
2017-05-18 17:36:43 -07:00
Kurt
845d64cbc6 Add mystery gift species preference
insert to front of list if the species matches
eevee gift in gen7 has all species at 50 including eevee; not sure if
this strategy is needed for the other formats but just in case.
2017-05-17 22:10:19 -07:00
Kurt
fc676ec648 Flag unparsed pkms
With every format now supported, can flag GameVersion=0 pkm
2017-05-17 21:50:52 -07:00
Kurt
58f9e808d7 Invert evo level check comparison
I knew something was odd with this logic...
2017-05-16 22:03:00 -07:00
Kurt
4e1a520b0a Evolution check fixes
Evolution info was not checked for non-eggs; for mystery gifts check
that the level of the evolution is not less than the level of the
matched encounter
fix spacing (cosmetic)
add temp flagging for magnetpull/static slots (will eventually refactor
into something functional that considers a set of slots including
swarm/etc)
2017-05-16 21:09:53 -07:00
Kurt
d29acfb171 Add encounter slot checking
Frame list now can be queried for encounter slot matches
2017-05-14 23:21:34 -07:00
Kurt
6c6b3ae4b6 Refactoring
Add in frametype, rename classes for more coherent structure
2017-05-14 14:42:18 -07:00
Kurt
9380ca25d9 Update current RNG frame detection methods
Still not hooked in or handling every case, but is enough progress for
now.
2017-05-14 12:42:27 -07:00
Kurt
5ec3521d48 More c#7 shorthand
outs & pattern matching, other simplifications
2017-05-13 10:20:25 -07:00
Kurt
a3e1ec2a82 Flag any cxd origin with bad pidiv 2017-05-13 00:04:04 -07:00
Matt
2b0e7ceb5c Unban Heracronite and Houndoominite 2017-05-12 12:59:51 -04:00
Kurt
d94a1c5efb Add beginnings of encounter slot legality
currently unused code
2017-05-12 09:41:21 -07:00
Kurt
aeb90d262c Cleanup 2017-05-12 09:33:12 -07:00
Kurt
6af17352c9 Update HGSS valid hatch location list
Closes #1119
2017-05-12 08:55:24 -07:00
Evan Dixon
96e315c035 Fixed missing resource references 2017-05-11 23:40:57 -05:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00