Derived from WC7 with minor alterations (dynamic OT/Nickname which is
stored in the Full data). Since the 0x108 is not stored in the save
file, just keep the full data around.
results in:
- precomputed GetTable() reference
- no casting when iterating for matches
- no db null checks, as they are initally Array.Empty<T>();
reduces noise a little & slightly faster
some cards may permit being recieved on incorrect games
some wcxfulls permit games they shouldn't (tapu koko flags permit USUM
but games released after the distribution window)
lots of wcx lacking restrictions completely
tested flagging USUM rockruff & zeraora
might be worth discarding MysteryGiftVerifier and instead just using
unused fields for prior formats to supply the data.