Both characters map back to character 0x83, but 0x83 previously mapped
back to the lowercase variant which was unlike the others.
(オ and ォ -> オ)
Thanks Afepoke & smileynation!
revisit comboitem providing, simplify some methods with fancy linq
probably faster as there's no use of dictionaries and Array.IndexOf
after sorting, as the values are kept with the text.
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
Refactor for Memecrypto API incoming in the next few days.
Gonna add a public overload that takes in a memekey, to facilitate Local Wireless memecrypto.
Korean g/s cannot access gen1 movesets, so pruning gen1 was necessary.
Rather than rebuilding the array (slow), just futureproof the entire
method to not rely on '7' (in case this code is ever used on Gen8).
a level 15/16 magmar has leer/smog twice in its learnset (at level 1 and
at actual levels); returning just the 4 previous learned moves at level
15/16 yields duplicates for Smog. [Smog, Leer, Fire Punch, Smog | Leer,
Ember]. By ignoring moves already added, the true movepool is acquired
also fix TradebackType getting overwritten at the end of the method (in
case of nontradeback like korean/egg)
Card 0525 was accidentally uploaded without the 3 flawless IVs setting;
sometimes when the internal event binary is built, the 3IV card comes
before the 0IV.
Play favorites with the 0IV.
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon
- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language
Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
extracted the GetNonNicknamedBytes method (used in SetNotNicknamed and
GetIsNicknamed)
korean strings are variable byte width so using max string length is
insufficient