Commit graph

25 commits

Author SHA1 Message Date
Kurt
6cff642ff1 Skip format check on pk* init
also remove ck3/xk3 no-op call (no encryption for those formats, like
bk4).
2018-06-04 20:25:54 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
ca14b43b62 Relocate memory specific data to own file
allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
ea357cd57a Add GetRandomFeeling
fixes tests & transfers where an explicit range is not legal
2018-04-28 12:59:11 -07:00
Kurt
d794e71175 Extend contest-affection check to pre-gen6 transfer
Closes #1881
Thanks @ijuintekka !
Thanks @sora10pls !
2018-03-28 16:07:03 -07:00
Kurt
0d69e803e1 Add gen4/5 synthetic trade logic
was previously present for gen6 and gen7 only, resulting in eggs in
gen4/5 not getting link trade values applied. that's really all.

https://projectpokemon.org/home/forums/topic/44437-bug-eggs-transfer-for-gen-4-dppt-and-hgss/
2018-03-21 21:10:23 -07:00
Kurt
a1f2f8708a Refactoring
pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
3445b46526 Remove unnecessary array cloning
new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
18796d6f92 Misc tweaks
fix bk4 ribbon checks (lacked interface inheritance)
change MN -> UM for get blank save (unused in PKHeX solution)
prevent inheriting from derived pkm classes
2017-12-16 14:11:41 -08:00
Kurt
e5aa39a6bb Refactoring
get language list now doesn't return new objects (or re-enumerate)
update rand usage to be inclusive for top bound, extend shuffle to
collections
remove unnecessary location overrides (already overriden in legal fetch)
2017-12-14 20:58:55 -08:00
Kurt
a9ff74059a Misc perf tweaks
checking untraded should just check for the first character (rather than
creating string object)
hashset for wild6 balls
2017-12-13 16:12:53 -08:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
ea751e26b1 Convert chinese string only if species name
Resolves charmap duplications in the chinese char tables:
多边兽Z (Porygon-Z)
属性:空 (Type Null)
谜拟Q (Mimikyu)
卡璞・鸣鸣 (Tapu-Koko)

Games cannot have a nickname/OT in chinese as of current date... I
assume this will be fixed down the road
2017-10-03 18:15:15 -07:00
Kurt
47ca69f92b Legality edge case fixes
Some incorrect IDs, some additions (unbreedable hidden abilities in
genV)

https://projectpokemon.org/forums/forums/topic/41407-pkhex-legality-errors-on-gen-6-updated/?tab=comments#comment-219459
2017-09-05 18:28:38 -07:00
Kurt
80196f75ef Refactoring
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
a91764b283 Add hot springs as valid egg location for gen6
split table references, remove per-format calculations as they all
behaved the same as the main method
2017-07-10 18:56:13 -07:00
Kurt
4b1e91677e Fix misc legality issues
Closes #1273
not noted anywhere was encounterstatic pikachu on gen6 (pokewalker->6)
would get flagged.
2017-06-24 17:24:37 -07:00
Kurt
9b76d9b214 Next round of ribbon checking
Returned messages are slightly misleading since missing/invalid are
mixed together with the static method.

#1250
~322 lines to check ribbons, on top of the interface abstraction... so
much required... kinda understandable as there's over 100 ribbons to
check.
2017-06-20 21:57:03 -07:00
Kurt
6921a2ebee Initial ribbon refactor
remove legality check's use of reflection which checked individual
properties; add interfaces to interact with the ribbons of each PKM
type. With this, every ribbon attribute is accessible via its
corresponding interface (cast)

will have to add checks for individual interfaces as per #1250

I didn't feel like adding much documentation, is pretty straightforward.
Cast a pkm object to the desired ribbon set; if not null, can access
ribbons regardless of pkm format.
2017-06-19 21:43:44 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
0ae907e4d0 Update unused byte usage knowledge
DistByte is actually 16bits; no point changing the name.
The 32bits afterwards are form duration (Hoopa/Furfrou only), and only
exist while the PKM is in the player's party.

The game sets an initial value with days to exist in the form before
reverting (probably on game restart), checking the delta between days
saved. Either way, just set a base value when writing it to the party,
else clear the value if it is not supposed to be used.

Thanks @SciresM !
2017-06-06 22:13:12 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Kurt
a70a4d5e3f Switch to c# 7 get/set expressions
Add gen5 battle box locked flags
no functional change otherwise, just shorter
2017-05-12 20:32:43 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/PKM/PK6.cs (Browse further)