Commit graph

105 commits

Author SHA1 Message Date
Kurt
3b0fd81aae Rework & fix party slot deletion
Two birds with one stone:
- sav4 doesn't use Data (instead uses General/Storage), so we need to
use the abstracted method calls instead of trying to do things manually.
- setting a blank pkm at a party slot will decrease the party count!
don't decrease things twice.
2019-10-18 21:10:39 -07:00
Kurt
d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
39eedb1db2 Make PCBinary a method instead of get prop 2019-10-03 17:45:19 -07:00
Kurt
78b7409e77 Use start index for writing box binary
Closes #2390 ty @PKMWM1 !
2019-09-23 15:12:03 -07:00
Kurt
ea5b498f8f Fix sav4 stored slot redirect
all Get*Slot fetches are now used like the Set*Slot methods.

https://projectpokemon.org/home/forums/topic/55067-box-2-bug/?do=findComment&comment=249136
2019-09-21 10:42:54 -07:00
Kurt
dc10c057a0 Use correct boxdata buffer when doing box manip
Closes #2386 ; guess I forgot to finish this.
2019-09-12 19:01:06 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
f2ac29ff4e Relocate some logic
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
dc813da2f7 Add DisplayTID/SID getset 2019-06-19 17:49:56 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
7c380a29c3 Make sort skip delegate more general 2019-04-29 17:20:16 -07:00
Kurt
bb8cf5d3d8 Simplify get/decrypt pkm access 2019-03-29 19:43:33 -07:00
Kurt
5dcf2f4dc8 Use enum instead of nullable bool tristate 2019-03-29 17:52:26 -07:00
Kurt
41bc3f6182
Fix header'ed file export
For xd, getfinaldata returned a standard 344KB save, but then slapped it together with the inner savedata (0x28000 bytes) rather than using the GCI header. Don't use 'Data'
2019-03-15 10:26:16 -07:00
Kurt
61bf82e2bd Add gs event flags
https://projectpokemon.org/home/forums/topic/49717-pkhex-flag-editing/?tab=comments#comment-240804

via pret repo; looks like 2000 event flags, and 0x100 event
consts/work-vals (byte)
add more rebattle toggles
2019-03-05 23:06:05 -08:00
Kurt
8d49400b07 Change SecondsTo* from int to uint
having a year > 2050 can result in a 32bit seconds value (top bit set);
instead of being negative, keep it as a 32bit number.
2019-03-05 15:55:26 -08:00
Kurt
ba6a958a1d Add xmldoc, make manip not fetch all BoxData 2019-02-20 19:39:49 -08:00
Kurt
d3dd4fb2a5 Track slot modified count on sort/delete/mod
Sorting will always show multiples of boxcount since it repositions
empty slots
2019-02-20 17:59:54 -08:00
Kurt
fb8aa3bba0 Lowercase parameter 2019-02-19 20:26:20 -08:00
Kurt
a385a8481d Misc tweak to savefile export
Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
cb98c83bd2 Remove references to Stat_HPMax
use computed value to check if Party Stats are present
maybe I want to use Span and stop resizing all pkm arrays to party
format years from now idk
2019-02-09 13:17:00 -08:00
Kurt
6ed9f979de Continued refactoring
removing null results as indicators of no data (c# 8 sooooon)
2019-02-01 23:26:43 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
8cfd6d5a63 Expose SetBoxData 2019-01-27 21:57:33 -08:00
Kurt
ae6010f169 Add ranch r(/w?) support
not gonna edit the metadata

properly handle an irregular sized display box
2019-01-14 21:31:53 -08:00
Kurt
ca0e012c5c Add Heal, make status_condition a pkm property
also split out battle box slot offset fetch
if anyone finds where colo&xd store their status bits, lmk 👍
2019-01-11 22:25:48 -08:00
Kurt
bc8b48eb88 Fix sort writeback for locked slots
clear flag, update properties
#2235
2019-01-08 18:31:14 -08:00
Kurt
75202c7a89 Misc updates
reducing allocations, increasing clarity by removing some magic numbers
probably can rewrite some of the evo loading/checking for even less, but
good for now.
2019-01-06 16:22:45 -08:00
Kurt
6f22599baf Prevent slot overwriting on bulk import
https://projectpokemon.org/home/forums/topic/48912-how-to-batch-import-pokemon-boxes-without-erasing-existing-pokemon/
2018-12-28 17:58:13 -08:00
Kurt
d90f099a68 Next unoccupied after starting position 2018-12-27 13:10:55 -08:00
Kurt
f9eb1746ea Add NextOpenBoxSlot fetch for empty slot overwrites
< 0 is storage full
2018-12-27 01:08:42 -08:00
Kurt
d7a501c168 Relocate some logic to interfaces 2018-12-18 17:15:35 -08:00
Kurt
ff649009ca Misc tweaks
misc perf adjustments
add utility for slot locked check (without box argument, absolute slot
index)
localize dragdrop strings
increase dragdrop file delete delay (dropping files into discord waits
until you confirm; 10s gives enough time to hit confirm)
2018-12-17 11:17:19 -08:00
Kurt
efb9b7eba2 Misc cleanup
removes clickonce logic/reference
2018-12-10 20:32:08 -08:00
Kurt
71fab815bf Provide more slot information
remove lockedslots, store & save all teamslots for sav7
differentiate locked slots from overwrite protected slots by emitting an
enum containing info about the slot

locked = can't be replaced, period.
starter/battleteam = can't be pasted over by bulk-pastes

can eventually show more specific sprite layers to denote party
indexes/team#/starter
2018-12-04 22:59:28 -08:00
Kurt
4c1232855f Add getstring method with non-sav data 2018-12-04 22:00:57 -08:00
Kurt
1d27f64235 Allow currentbox to be changed if not overriden
Now allows modifying/deleting 'current' box.
2018-11-22 10:55:20 -08:00
Kurt
bf9344087e Update slot storage compression algo
now iterates for all boxes, and restores to the correct offset at the
end
update direct offset pointers to box specific (so that it can work on
gen3 rsefrlg saves if ever used on them).
2018-11-14 22:33:30 -08:00
Kurt
98ebf4c5cb Add sort pointer repointing
LGPE uses a list of pkm for boxes, and has pointers indicating where
each party member is at
need some logic for handling the sorting. Had suspected this a while
back so this pre-work came in handy (untested tho)

make eventflags offset ptr virtual, I might end up doing things
differently for event flags
2018-11-10 21:04:24 -08:00
Kurt
fe989d48fe Misc prep updates
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
2018-11-01 15:38:09 -07:00
Kurt
ca0a533779 Add frlg flag toggles from thread 2018-09-27 20:01:34 -07:00
Kurt
10d73d1bf3 Redirect eventflag r/w for frlg
can't just re-call base.SetEventFlag with an adjusted flag ID since the
exception checks max.
just override the geteventflag method with a silly adjustment -- we
can't be sure if Block2 is immediately after Block2, so just adjust the
flag r/w to a different offset&flag when appropriate.

fixes r/s badgeflag get/set, oops, meant to modify FRLG's value in the
last commit.
2018-09-26 21:05:06 -07:00
Kurt
e0e628844f Update copyto protection
skip over write protected slots (locked/team), may eventually weaken the
GUI to allow modding boxdata with locked slots (which will be skipped).
2018-09-24 19:43:59 -07:00
Kurt
3cd45cf5c4 Continue extracting logic 2018-09-16 12:44:00 -07:00
Kurt
316341e140 Misc updates
Remove unused sav properties
Add translatable strings for autodetect SAV error suggestion

add speculated gg dex formtable
- no eevee forms
- increments 1 for pikachu since it already exists in table
- stops at mewtwo (no other formed-species available)

im currently setting up skeleton stuff for lgpe since we're <70 days
from release; by doing some pre-work like prior games I can get a good
idea of what needs to be adjusted prior to crunchtime!
2018-09-06 20:35:55 -07:00