fix early-verification (introduced in 9864d84), just invert the
fieldsLoaded check. No longer interrupts the pkm loading routine when
changing game locations
fix stadium check (accidentally inverted in bfdf1c5)
Closes#1398Closes#1397
Add global link mission stats (thanks Holla!)
remove some ToArray() linq in favor of direct copies
Relocate encounter suggestion logic to separate class
Closes#1396, addresses other edge cases like entree-non HA & happiny
egg.
Reduce memory usage for evo method banlist (static banlist references)
Fix gen6 mega evo flag truncation
simplify QR encode/decode logic a little
Don't apply transparency if transparency is already 100% (skip the loop)
Add gen5 wild pid/tid-sid correlation check
Fix validation value reset (loading gen3-4 pkm without looking at met
tab causes the met location to get reset); fixed by prematurely
validating before setting the value
Fix gen3 pkm with gen4 contest ribbons in gen4/5 getting flagged
incorrectly
Closes#1349
Add egg memory wiping when ticking as egg,
Add egg memory setting when suggesting encounter info.
Closes#1350
I'd rather have it this way as to not do cross-tab auto edits that the
user may miss.
necessary for reflection property transferral (ie language)
indirectly fixes mixed-bit properties (ie altform/gender) as they are
reversed bits relative to pk4.
fixes 10ANIV pikachu having Thunderbolt twice
un-duplicates CHANNEL event data
adds seed->PIDIV generator template for M1/2/4, CXD, Channel, and BACD
improve pkm converter to update nickname of hatched eggs. isn't perfect
(farfetch'd) but works better than before
PGF for movie victini has OTgender=3; only eggs are supposed to set OT
details from the SAV.
update pattern matchers to abuse this fact.
Thanks @odaxis !
Template files added for e/frlg, no guarantees.
http://i.imgur.com/ER5rRBn.png
(left+select+b when on groudon/kyogre menu screen)
Closes#1328, thanks @rboninsegna !
Added the ability to prefix flag numbers with 0x, and prefix variable
numbers with 0x40__; will be parsed as hex.
Focus was passed when control area was entered; only pass focus when the
mouse wheel is moved.
Add tooltip to show full path of last viewed file if the filename is too
long. Double clicking the label still works to copy the full label to
clipboard.
Raw editing of byte fields
.Nickname_Trash=$[]43,00,65,00,72,00,66,00,72,00,6F,00,75,00,73,00,73,00,65,00,00,00,00,00
only use cases are OT/Nickname trash bytes
not too concerned about speed re-parsing values or storing it to an auto
property; it's fast enough.
Closes#1287
Setting PartyData with Length==0 throws an exception from the SAV
object; only process if necessary.
Felt like splitting the method up into smaller pieces.
fetching blank sav in GUI thread takes ~200ms on my PC, running in a
different thread saves ~180ms on startup time (thread returns approx the
same time as InitializeComponent finishes)
Detect channel, only detect Channel PIDIV for RS origin (only really
care about method1/2/4 being used when it shouldn't)
Channel does this weird thing called not setting the met level.
Refactor set suggested met location to a method that can suppress
popups.
I recently learned about targetting multiple frameworks in .Net Standard libraries. The main benefit here si taht PKHeX.WinForms and PKHeX.Tests no longer need to carry around the .Net Core DLLs. While it's now an option, I encourage PKHeX.Core to avoid framework-specific compiler directives.
passing an object with a type from another assembly will have
obj.GetType() return a System.RuntimeType, which is absolutely not what
we want.
supply the pkm derived GetType
why is this so wonky
Closes#1266
multilang support now possible, other language translation files added
from existing form translation file
feel free to submit a pull request to change anything for your native
language :)
Closes#1250
not gonna add the alt sprites/names for pk3's
Similar to how anything higher than 255 is dropped to 100, setting level
to 0 will overwrite it to 1. Current level is just a derived property
from EXP, so it's just a display property in the editor.
Toggling IsEgg for gen4 won't flag as nicknamed.
#1257
I also added comments where appropriate, because it took far too long to understand what was going on when reviewing the commit that fixed the original bug.
Rewrote showdown set exporting to be much clearer, added auto-fixing of
relearn moves when importing showdown set (applies suggested relearn
moves)
Simplified main form loading routine (from ~160 to ~25 by extracting
methods)
Closes#1236
pk4/bk4 only, obviously
side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
Label_Species already has a click event for showdown sets with a
modifierkey; add a default behavior which checks for pk1 and if so, sets
the catch rate to the current species.
Users shouldn't have to look up catch rate values or be responsible for
editing them; they are currently handled by the pk1 object. Setting a
species ID checks if the catch rate is within the species lineage, and
only updates it to the current species if the rate doesn't match any.
With this change, the user can force the catchrate to match the current
species (then change back to the evo form) instead of having to change
the species to a separate lineage that does not have the current (not
displayed) catch rate value.
Closes#1235
999 is true max, set suggested give count to -4 from max (or 1).
Apply giveAll's max value restriction to modifyAll
Prevent giveall/modifyall for PCItems/FreeSpace due to mixed item types.
Closes#1228Closes#1227
delete now interacts with the box manager, now clears from any box
viewer that is open
filtering to just boxes now filters out the external sav pkm
filtering sources now is done prior to any field filtering
Only if compiled in debug; bumps my searchables to 6 figures lol
bulk legality scan yielded one exception (bad CXD pidiv for starters)
bullk sav fetch yielded one exception (unknown type didn't define
SeenFlagOffsets)
encounterinvalid isegg no longer throws exceptions when parsing moves
dropping invalid file paths to main window are now ignored (downloads
from chrome can be manually deleted but still dragged from the downloads
bar)
add pidiv case for manaphy gift
set the usercontrol to inherit from whatever it is placed on; fixes the
clipping issue noted in the forums
Thanks english09, wejhvabewjty, & zkrxpdlf3!
immediately after dropping the file, move the mouse outside of the box
slots
DoDragDrop re-performs the drop event at the same coordinate as the
mouse; if the mouse isn't outside of the box area it'll do nothing, thus
the need to create a new event to fire.
Closes#1178
Track gen1/2 origin game as well as generation
fix pk2 gender setting (incorrect bitmask & wasn't set from tabs)
extend female gender check for gen2 to apply to GS encounters -- if met
location is missing, was traded to gen1 which clears gender.
batch editor needs more powerful variant which can check the base
properties as well; just use the older code from before the .NET
standard commit.
Closes#1158
CatchRateIsItem is always false, thus the catch rate was always
overwritten with the base species catch rate regardless of if the base
species was the encounter.
For species like Metapod who have different catch rates from their base
species, this would invalidate any Metapod capture. So all possible
catch rates are checked.
Instead of setting the catch rate to the base species catch rate, set it
to the current species. Allows user to set the exact catch rate by
toggling between a legendary and the target species...
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.
There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval
reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.
As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.
If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.
Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).
Should now be easier to follow the flow & maintain 😄
I recently noticed that some activation use TID/SID,
I will re-check past resources that have abnormal value(e.g.AzureFlute),
after researching BW2,Pt.