Commit graph

71 commits

Author SHA1 Message Date
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
d1f6a5a3ff Misc clean
no functional change
2019-02-15 11:46:46 -08:00
Kurt
c67b774e1e use enum to decorate rather than comments 2019-02-14 18:12:25 -08:00
Kurt
684191772f Misc refactoring (showdownset null)
Set default values to prevent any properties from being null
extract ClearNickname logic for hot path & reusable method
extract item conversion and move to appropriate logic class
2019-02-11 21:49:05 -08:00
Kurt
a39f917f84 Simplify expression
ternary with a null check and long method signature is pretty ugly
2019-02-09 23:22:22 -08:00
Kurt
54ba9a0312 Update file->open for pb7 filtering
add pb7 to pkm extension list, ignore it in gen7 (sm/usum), update gg
filtering (allow pb7, not bk7)
add comments indicating format source game
2019-02-09 20:33:37 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
6bd0e87ea3 Fix copyto discarding elements
don't continue; instead seek forward
#2235 part 1, need surgery for part 2 (starter/locked prevents writing
data to the slot, but the slot can still be swapped)
2019-01-08 16:45:16 -08:00
Kurt
0c9b760470 Move GetIV to pkm, misc simplifications
remove linq for characteristic calc (get max IV) and others
remove some reliance on new[] for iv/ev
pk5 replace bitmagic with property get->set copy for cleanliness
2019-01-05 10:51:41 -08:00
Kurt
2d774ac7cc Allow dynamic default savefile type load
Make extrabytes a pkm property (don't mutate array pls)
reconfigure startup loading to only initialize after initial load of sav
& pkm (using blanks if not provided)
2018-12-19 22:10:32 -08:00
Kurt
ea07b9636d Speed up pkm data present check for pk3 format
see
6dbeb24b6f

ensure bad egg flag isn't set, and the species flag is set.
2018-12-15 19:37:19 -08:00
Kurt
efb9b7eba2 Misc cleanup
removes clickonce logic/reference
2018-12-10 20:32:08 -08:00
Kurt
cb8585f423 Minor optimization
2d array -> 1d
skip copy by cloning instead
eliminate %24 (number is 0-31) by duplicating 0-7 as 24-31

dropping a modulo, >1 bounds check, and a half loop unroll should be
less cpu cycles :)
2018-12-03 23:12:54 -08:00
Kurt
cc59c3cbe8 Remove variable naming hiding
new property named Stats
update sav7b/pb7 to delete unused handling trainer parameters too
2018-12-03 20:59:48 -08:00
Kurt
76a2e4f527 Add AltForm parameter to exp/level fetch
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)

remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
f358c0e4cf Handle all deviating met location string versions 2018-11-22 10:11:51 -08:00
Kurt
ba1a7c2bcf Fix broken tests
rework getblank for version specific
2018-11-19 16:14:49 -08:00
Kurt
6a0a6aa82a Add methods for 7b quirks
nidoran m/f when sanitized with the old way show the gender symbols as
'?'
2018-11-14 22:51:53 -08:00
Kurt
2fb698805d Use latest personal table as master 2018-11-13 19:20:37 -08:00
Kurt
181e75818c Use agreed upon lgpe starter forme name
Thanks @Marty-D !
2018-11-13 19:20:21 -08:00
Kurt
28fec9882b Add pkm variant for beluga 2018-11-13 19:10:31 -08:00
Kurt
98ebf4c5cb Add sort pointer repointing
LGPE uses a list of pkm for boxes, and has pointers indicating where
each party member is at
need some logic for handling the sorting. Had suspected this a while
back so this pre-work came in handy (untested tho)

make eventflags offset ptr virtual, I might end up doing things
differently for event flags
2018-11-10 21:04:24 -08:00
Kurt
fe989d48fe Misc prep updates
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
2018-11-01 15:38:09 -07:00
Kurt
8f9cc6cd7e Fix xmldoc ampersands 2018-10-31 13:52:09 -07:00
Kurt
39f98a4a94 Misc qol updates
Check max case for level first, then iterate upwards (eliminates inner
if)
change wc* nature to sbyte (update comparisons, 0xFF too magic-y)
use Rand.Next(x) instead of (0, x)
2018-10-27 21:59:31 -07:00
Kurt
90f1d0cb09 Misc cleanup 2018-09-29 12:22:13 -07:00
Kurt
e0e628844f Update copyto protection
skip over write protected slots (locked/team), may eventually weaken the
GUI to allow modding boxdata with locked slots (which will be skipped).
2018-09-24 19:43:59 -07:00
Kurt
7715d7e14f Add boolean OrderByCustom overload
Closes #2125 ; final sorting is skipped as bool only yields two groups
instead of many, resulting in a preferentially poor sort result
2018-09-20 17:29:55 -07:00
Kurt
9a04109e01 Localize zygarde complete
form string already there, just repoint
2018-09-12 21:16:14 -07:00
Kurt
b20020fbe6 Update 18.09.11
Update event binaries with latest from the Event Gallery
2018-09-10 19:10:28 -07:00
Kurt
106a02eedd Fix infinite loop pk1/2 -> pk<7 2018-09-01 15:09:04 -07:00
Kurt
4dc04cb4b9 Add pelago status value check + etc
0, [9,19] are set (didn't see 15), but there's also a switch case which
references all values 0-19.

these values are used by a 80 sbyte array (4*20) in the Resort.cro

remove usages of "goto case"
2018-08-27 20:44:26 -07:00
Kurt
29f73993b1 Misc reorg
simplify gameinfo comments/return
move item1->item2 conversion to itemconverter

just general upkeep
2018-08-20 22:09:35 -07:00
Kurt
d307a30cad misc optimization
list initial size is 4; oftentimes it's greater, and always padded
2018-08-19 16:26:08 -07:00
Kurt
e366f9a93d Misc tweaks
only have one empty forme array object
rename method for clarity
show version ID for hidden savefile program window titles
2018-08-15 21:15:06 -07:00
Kurt
f079f62956 Remove fullness/enjoyment check
Although bank 6->7 deletes the values for these fields, Pokémon Refresh
can still reintroduce new values.

Closes #2090 , thanks @Lusamine !
2018-08-14 16:45:51 -07:00
Kurt
fc73eee570 Extract PokemonList* to inherited class
Logic is essentially identical; implement a base class and have the
generation specific structures implment the differences.

Reduce the verbosity a little
2018-08-05 17:28:54 -07:00
Kurt
f35712fcf2 Extract experience logic to separate file
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
d916be1020 Style updates 2018-07-29 13:27:48 -07:00
Kurt
64284eafef Add pk1/pk2 direct import checks
dragdrop: check
import files from folder: check
no other paths convert afaik

Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
81355dfaf4 Update translatables for pkm conversion 2018-07-24 15:36:46 -07:00
Kurt
b97e967304 Misc cleanup 2018-07-22 17:14:22 -07:00
Kurt
a693ba87ba Update cosplay sprite handling
Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
c7175fbdb4 Misc reorg
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
baac632218 Enable editing gen1/2 hidden power type 2018-07-14 10:56:11 -07:00
Kurt
5d20c79568 Add showdownset localization for slot previews
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
98a1677d14 Fix property reference
oops
2018-07-12 20:36:59 -07:00
Kurt
296d1c20ed Use ITrainerInfo interface for trdata 2018-07-12 18:15:20 -07:00